Gaming for Agility: Using Serious Games to Enable Agile Project & Portfolio Management Capabilities in Practice
暂无分享,去创建一个
Tyron Offerman | Christoph J. Stettina | Ikhlaq Sidhu | Bram De Mooij | T. Offerman | I. Sidhu | C. J. Stettina | B. D. Mooij
[1] David R. Michael,et al. Serious Games: Games That Educate, Train, and Inform , 2005 .
[2] Tracy Hall,et al. Using experimental games to understand communication and trust in Agile software teams , 2013, 2013 6th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE).
[3] B. Winn. The Design, Play, and Experience Framework , 2009 .
[4] Christopher A. Voss,et al. Case research in operations management , 2002 .
[5] Mary Dankbaar,et al. Serious games and blended learning; effects on performance and motivation in medical education , 2016, Perspectives on Medical Education.
[6] George Mangalaraj,et al. Challenges of migrating to agile methodologies , 2005, CACM.
[7] Torgeir Dingsøyr,et al. Inter-team Coordination in Large-Scale Agile Development: A Case Study of Three Enabling Mechanisms , 2018, XP.
[8] Tore Dybå,et al. Overcoming Barriers to Self-Management in Software Teams , 2009, IEEE Software.
[9] James M. Bieman,et al. Identifying essential competencies of software engineers , 1994, CSC '94.
[10] Kalle Lyytinen,et al. Enacted Routines in Agile and Waterfall Processes , 2011, 2011 AGILE Conference.
[11] Helen Sharp,et al. Three 'C's of Agile Practice: Collaboration, Co-ordination and Communication , 2010, Agile Software Development.
[12] Andy Murray,et al. Managing successful projects with PRINCE2 , 2009 .
[13] Donald L. Kirkpatrick,et al. Transferring Learning to Behavior: Using the Four Levels to Improve Performance , 2005 .
[14] Thomas Bäck,et al. Academic education of software engineering practices: towards planning and improving capstone courses based upon intensive coaching and team routines , 2013, 2013 26th International Conference on Software Engineering Education and Training (CSEE&T).
[15] I. Sidhu,et al. On using games for practicing entrepreneurial mindset , 2016 .
[16] John R. Anderson. Acquisition of cognitive skill. , 1982 .
[17] Sang M. Lee,et al. IT managers' requisite skills , 2006, Commun. ACM.
[18] P. Drucker. Knowledge-Worker Productivity: The Biggest Challenge , 1999, IEEE Engineering Management Review.
[19] James F. Knight,et al. Serious gaming technology in major incident triage training: a pragmatic controlled trial. , 2010, Resuscitation.
[20] Francis Tekyi Edum-Fotwe,et al. Developing project management competency: perspectives from the construction industry , 2000 .
[21] Bruce A. Scharlau. Games for teaching software development , 2013, ITiCSE '13.
[22] Jutta Eckstein,et al. Xtreme programming and agile coaching , 2003, OOPSLA '03.
[23] Claire Stevenson,et al. Assessing Software Design Skills and their Relation with Reasoning Skills , 2013, EduSymp@MoDELS.
[24] Andrew Aken,et al. The impact of the skills gap on the recruitment of MIS graduates , 2007, SIGMIS CPR '07.
[25] Philip E. T. Lewis,et al. Research Methods for Business Students , 2006 .
[26] João M. Fernandes,et al. PlayScrum - A Card Game to Learn the Scrum Agile Method , 2010, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications.
[27] Michael J. Prince,et al. Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases , 2006 .
[28] B. Katzy,et al. The kindergarten of entrepreneurship: Developing entrepreneurial spirit and skills through community building at universities , 2015, 2015 IEEE International Conference on Engineering, Technology and Innovation/ International Technology Management Conference (ICE/ITMC).
[29] Kathleen M. Eisenhardt,et al. Theory Building From Cases: Opportunities And Challenges , 2007 .
[30] Tore Dybå,et al. Empirical studies of agile software development: A systematic review , 2008, Inf. Softw. Technol..
[31] A. Strauss,et al. Grounded theory , 2017 .
[32] C. J. Stettina,et al. Agile portfolio management: An empirical perspective on the practice in use , 2015 .
[33] Geoff Norman,et al. The minimal relationship between simulation fidelity and transfer of learning , 2012, Medical education.
[34] Carlo Salvato,et al. Capabilities Unveiled: The Role of Ordinary Activities in the Evolution of Product Development Processes , 2009, Organ. Sci..
[35] Nannette P. Napier,et al. IT project managers' construction of successful project management practice: a repertory grid investigation , 2009, Inf. Syst. J..