Vigilance on the move: video game-based measurement of sustained attention
暂无分享,去创建一个
P A Hancock | J L Szalma | T N Schmidt | G W L Teo | P. Hancock | J. Szalma | G. Teo | T. N. Schmidt
[1] M. Scerbo. What's so boring about vigilance? , 1998 .
[2] C. E. Webber,et al. Effects of Knowledge of Results and Differential Monetary Reward on Six Uninterrupted Hours of Monitoring , 1965, Human factors.
[3] P. A. Hancock,et al. Experimental Evaluations of a Model of Mental Workload , 1989, Human factors.
[4] Mary Ann Lavin,et al. “Vigilance: The Essence of Nursing” , 2005, Online journal of issues in nursing.
[5] R. R. Mackie,et al. A Study of the Combined Effects of Extended Driving and Heat Stress on Driver Arousal and Performance , 1977 .
[6] Joel S. Warm,et al. Vigilance Requires Hard Mental Work and Is Stressful , 2008, Hum. Factors.
[7] Scott E. Maxwell,et al. Designing Experiments and Analyzing Data: A Model Comparison Perspective , 1990 .
[8] P. Hancock,et al. Cerebral lateralization of vigilance: A function of task difficulty , 2010, Neuropsychologia.
[9] James L. Szalma,et al. Effects of Training with Knowledge of Results on Diagnosticity in Vigilance Performance , 2009 .
[10] Peter A. Hancock,et al. Defeating Terrorism: What Can Human Factors/Ergonomics Offer? , 2002 .
[11] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[12] J. Szalma. Workload and stress in vigilance: the impact of display format and task type. , 2011, The American journal of psychology.
[13] D. Simons,et al. The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.
[14] James L. Szalma,et al. Effects of Sensory Modality and Task Duration on Performance, Workload, and Stress in Sustained Attention , 2004, Hum. Factors.
[15] Gerald Matthews,et al. Stress state mediation between environmental variables and performance: the case of noise and vigilance. , 2009, Acta psychologica.
[16] Grant S. Taylor,et al. Individual differences in response to automation: the five factor model of personality. , 2011, Journal of experimental psychology. Applied.
[17] C G Drury,et al. The analysis of industrial inspection. , 1971, Applied ergonomics.
[18] Gerald Matthews,et al. Task-Induced Stress and Individual Differences in Coping , 1998 .
[19] William N. Dember,et al. VIGILANCE AND WORKLOAD IN AUTOMATED SYSTEMS. , 1996 .
[20] P. Hancock,et al. In search of vigilance: the problem of iatrogenically created psychological phenomena. , 2013, The American psychologist.
[21] Joel S. Warm,et al. Selection for vigilance assignments: a review and proposed new direction , 2011 .
[22] S. Melamed,et al. Objective and subjective work monotony: effects on job satisfaction, psychological distress, and absenteeism in blue-collar workers. , 1995, The Journal of applied psychology.
[23] Colin G. Drury,et al. Sustained Attention in Operational Settings , 2015 .
[24] Karl M Newell,et al. The movement speed-accuracy relation in space-time. , 2013, Human movement science.
[25] Joel S. Warm,et al. The Effects of Signal Salience and Caffeine on Performance, Workload, and Stress in an Abbreviated Vigilance Task , 2000, Hum. Factors.
[26] Lea Fleischer,et al. The Senses Considered As Perceptual Systems , 2016 .
[27] M. Coles,et al. Energetics and Human Information Processing , 1986 .
[28] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[29] James L. Szalma,et al. Training for Vigilance: Using Predictive Power to Evaluate Feedback Effectiveness , 2006, Hum. Factors.
[30] Kelley S. Parsons. Detection-Action Sequence in Vigilance: Effects on Workload and Stress , 2007 .
[31] Shamus P. Smith,et al. Exploring the effectiveness of commercial and custom-built games for cognitive training , 2013, Comput. Hum. Behav..
[32] J. Szalma. Individual differences: incorporating human variation into human factors/ergonomics research and practice , 2009 .
[33] W. Helton,et al. Natural scene stimuli and lapses of sustained attention , 2012, Consciousness and Cognition.
[34] H Cook,et al. The price of freedom. , 1986, The Health service journal.
[35] M. Loeb,et al. The Psychology of Vigilance , 1982 .
[36] W. Helton,et al. Target predictability, sustained attention, and response inhibition , 2013, Brain and Cognition.
[37] Raja Parasuraman,et al. The role of memory representation in the vigilance decrement , 2004, Psychonomic bulletin & review.
[38] N. Mackworth. The Breakdown of Vigilance during Prolonged Visual Search 1 , 1948 .
[39] Tyler H. Shaw,et al. Effects of warned and unwarned demand transitions on vigilance performance and stress , 2008, Anxiety, stress, and coping.
[40] I. Mack,et al. Vigilance Latencies to Aircraft Detection among NORAD Surveillance Operators , 1995, Hum. Factors.
[41] Stephen Kaplan,et al. The restorative benefits of nature: Toward an integrative framework , 1995 .
[42] Peter A. Hancock,et al. Time-to-Contact: More Than Tau Alone , 1997 .
[43] W. N. Dember,et al. Vigilance: Taxonomy And Utility , 1987 .
[44] W. N. Dember,et al. Tests of vigilance taxonomy. , 1998 .
[45] James L. Szalma,et al. Individual differences in human–technology interaction: incorporating variation in human characteristics into human factors and ergonomics research and design , 2009 .
[46] Anthony E. Richardson,et al. Video game experience predicts virtual, but not real navigation performance , 2011, Comput. Hum. Behav..
[47] H. J. Eysenck,et al. Researches on the measurement of human performance. , 1951 .
[48] Joel S. Warm,et al. Vigilance and Workload , 1991 .
[49] Joel S. Warm,et al. A Comparison of Cerebral Hemovelocity and Blood Oxygen Saturation Levels during Vigilance Performance , 2010 .
[50] N S Paget,et al. Factors Affecting an Anaesthetist's Work: Some Findings on Vigilance and Performance , 1981, Anaesthesia and intensive care.
[51] Joel S. Warm,et al. Viewing the Workload of Vigilance Through the Lenses of the NASA-TLX and the MRQ , 2013, Hum. Factors.
[52] James L. Szalma,et al. The Effect of Video Game Play on Performance in a Vigilance Task , 2012 .
[53] P. Hancock,et al. The Cambridge handbook of applied perception research , 2015 .
[54] Steven C. Sutherland,et al. Individual Differences in Causal Judgment under Time Pressure: Sex and Prior Video Game Experience as Predictors , 2011, International Journal of Comparative Psychology.
[55] James L. Szalma,et al. The Effect of Knowledge of Results for Training Vigilance in a Video Game-Based Environment , 2012 .
[56] R. Parasuraman,et al. Sensory and Cognitive Vigilance: Effects of Age on Performance and Subjective Workload , 1993 .
[57] Holly E. Hancock,et al. Perception and Comprehension of Consumer Warning Information from Both Ecological and Age-Related Perspectives , 1998 .
[58] P. Hancock,et al. A Dynamic Model of Stress and Sustained Attention , 1989, Human factors.
[59] Gerald Matthews,et al. Dundee Stress State Questionnaire , 2014 .
[60] P.A. Hancock,et al. Individuation: the N = 1 revolution , 2009 .
[61] Joel S. Warm,et al. Effects of Cueing and Knowledge of Results on Workload and Boredom in Sustained Attention , 1999, Hum. Factors.
[62] J. Pratt,et al. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.
[63] W. T. Nelson,et al. Target Acquisition With UAVs: Vigilance Displays and Advanced Cuing Interfaces , 2005, Hum. Factors.
[64] Piotr Stefan Wandycz,et al. The Price of Freedom , 1992 .
[65] R. Engels,et al. The benefits of playing video games. , 2014, The American psychologist.
[66] Arie Shirom,et al. The Effects of Pay Systems on Blue-Collar Employees' Emotional Distress: The Mediating Effects of Objective and Subjective Work Monotony , 1999 .
[67] James L. Szalma,et al. Knowledge of Results and Diagnostic Power , 2011 .
[68] Mark W. Wiggins,et al. Vigilance decrement during a simulated general aviation flight , 2011 .
[69] Judi E. See,et al. Meta-analysis of the sensitivity decrement in vigilance. , 1995 .
[70] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[71] G. R. J. Hockey. Compensatory control in the regulation of human performance under stress and high workload: A cognitive-energetical framework , 1997, Biological Psychology.
[72] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[73] Andrew J Young,et al. Cognitive function and mood during acute cold stress after extended military training and recovery. , 2009, Aviation, space, and environmental medicine.
[74] James L. Szalma,et al. Action Video Game Players and Vigilance Performance , 2013 .
[75] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[76] William S. Helton,et al. Perceptual decoupling or motor decoupling? , 2013, Consciousness and Cognition.
[77] J. Arruda,et al. Rhythmic Oscillations in the Performance of a Sustained Attention Task , 2003, Journal of clinical and experimental neuropsychology.
[78] H. Gr. Compensatory control in the regulation of human performance under stress and high workload; a cognitive-energetical framework. , 1997 .
[79] Joel S. Warm,et al. The Psychophysics of Vigilance , 1980 .
[80] Peter A. Hancock,et al. Hedonomics: The Power of Positive and Pleasurable Ergonomics , 2005 .
[81] Rebecca A. Grier,et al. Fundamental dimensions of subjective state in performance settings: task engagement, distress, and worry. , 2002, Emotion.
[82] James L Szalma,et al. Spatial and temporal task characteristics as stress: a test of the dynamic adaptability theory of stress, workload, and performance. , 2012, Acta psychologica.
[83] Mark W. Scerbo,et al. 50 Years of Vigilance Research: Where are we now? , 1998 .
[84] J. Gibson. The Ecological Approach to Visual Perception , 1979 .
[85] Scott D. Brown,et al. Gamelike features might not improve data , 2013, Behavior research methods.
[86] P A Hancock,et al. Effects of control order, augmented feedback, input device and practice on tracking performance and perceived workload. , 1996, Ergonomics.
[87] Matthew S Cain,et al. Action video game experience reduces the cost of switching tasks , 2012, Attention, Perception, & Psychophysics.