3D Face Modeling

Acquiring, modeling, and synthesizing realistic 3D human faces and their dynamics have emerged as an active research topic in the border area between the computer vision and computer graphics fields of research. This has resulted in a plethora of different acquisition systems and processing pipelines that share many fundamental concepts as well as specific implementation details. The research community has investigated the possibility of targeting either end-to-end consumer-level or professional-level applications, such as facial geometry acquisition for 3D-based biometrics and its dynamics capturing for expression cloning or performance capture and, more recently, for 4D expression analysis and recognition. Despite the rich literature, reproducing realistic human faces remains a distant goal because the challenges that face 3D face modeling are still open. These challenges include the motion speed of the face when conveying expressions, the variabilities in lighting conditions, and pose. In addition, human beings are very sensitive to facial appearance and quickly sense any anomalies in 3D geometry or dynamics of faces. The techniques developed in this field attempt to recover facial 3D shapes from camera(s) and reproduce their actions. Consequently, they seek to answer the following questions:

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