Building Virtual Worlds with the Big-Bang Model

Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. ANGLE has been developed as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modification is proposed as a means of obtaining efficiently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.