Simulating Human Activities for Synthetic Inputs to Sensor Systems
暂无分享,去创建一个
[1] Demetri Terzopoulos,et al. Autonomous pedestrians , 2005, SCA '05.
[2] Steve Rabin,et al. AI Game Programming Wisdom , 2002 .
[3] Carol O'Sullivan,et al. Eye-catching crowds: saliency based selective variation , 2009, ACM Trans. Graph..
[4] Stephen Chenney,et al. Flow tiles , 2004, SCA '04.
[5] Daniel Thalmann,et al. Direct 3D interaction with smart objects , 1999, VRST '99.
[6] Norman I. Badler,et al. ACUMEN: amplifying control and understanding of multiple entities , 2002, AAMAS '02.
[7] Dimitris N. Metaxas,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Group Behavior from Video: a Data-driven Approach to Crowd Simulation , 2022 .
[8] Norman I. Badler,et al. Modeling Crowd and Trained Leader Behavior during Building Evacuation , 2006, IEEE Computer Graphics and Applications.
[9] Renata Vieira,et al. Ontology-based crowd simulation for normal life situations , 2005, International 2005 Computer Graphics.
[10] W ReynoldsCraig. Flocks, herds and schools: A distributed behavioral model , 1987 .
[11] Norman I. Badler,et al. Building parameterized action representations from observation , 2000 .
[12] Dirk Helbing,et al. Simulating dynamical features of escape panic , 2000, Nature.
[13] D. Thalmann,et al. Virtual Humans’ Behaviour: Individuals, Groups, and Crowds , 2000 .
[14] Katherine Isbister,et al. Social Implications of Using Synthetic Characters: An Examination of a Role-Specific Intelligent Agent , 1998 .
[15] Taku Komura,et al. Computing inverse kinematics with linear programming , 2005, VRST '05.
[16] Yunqian Ma,et al. Motion segmentation and activity representation in crowds , 2009, Int. J. Imaging Syst. Technol..
[17] Norman I. Badler,et al. Controlling individual agents in high-density crowd simulation , 2007, SCA '07.
[18] David C. Brogan,et al. Group Behaviors for Systems with Significant Dynamics , 1997, Auton. Robots.
[19] Michael Gleicher,et al. Scalable behaviors for crowd simulation , 2004, Comput. Graph. Forum.
[20] Ashraf A. Kassim,et al. Tracking a Variable Number of Human Groups in Video Using Probability Hypothesis Density , 2006, 18th International Conference on Pattern Recognition (ICPR'06).
[21] Mitsuru Ishizuka,et al. Social role awareness in animated agents , 2001, AGENTS '01.
[22] Norman I. Badler,et al. Virtual Crowds: Methods, Simulation, and Control , 2008, Virtual Crowds: Methods, Simulation, and Control.
[23] Dinesh Manocha,et al. Composite agents , 2008, SCA '08.
[24] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[25] Demetri Terzopoulos,et al. A decision network framework for the behavioral animation of virtual humans , 2007, SCA '07.
[26] Justine Cassell,et al. Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Behaviour. , 2002 .
[27] Daniel Cohen-Or,et al. Fitting behaviors to pedestrian simulations , 2009, SCA '09.
[28] Harry Gifford. Crowd Simulation , 2013 .
[29] Nigel Thrift,et al. Times, Spaces and Places. A Chronogeographic Perspective , 1981 .