An overview of game-based learning in building services engineering education

To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.

[1]  Jiří Jaromír Klemeš,et al.  Advanced multimedia engineering education in energy, process integration and optimisation , 2013 .

[2]  Samuel H. Huang,et al.  Simulation games in engineering education: A state‐of‐the‐art review , 2011, Comput. Appl. Eng. Educ..

[3]  Hannes Kaufmann,et al.  Collaborative Augmented Reality in Education , 2002 .

[4]  DomínguezAdrián,et al.  Gamifying learning experiences , 2013 .

[5]  Kari Alanne,et al.  Energy engineering students on their way to expertise in sustainable energy , 2012 .

[6]  Jannicke Baalsrud Hauge,et al.  Workshop on the Use of Serious Games in the Education of Engineers , 2012, VS-GAMES.

[7]  C. Baillie,et al.  Motivation and attrition in engineering students , 2000 .

[8]  David V Chadderton,et al.  Building Services Engineering , 2000 .

[9]  Barbara Kitchenham,et al.  Procedures for Performing Systematic Reviews , 2004 .

[10]  Vineet R. Kamat,et al.  Enabling discovery‐based learning in construction using telepresent augmented reality , 2013 .

[11]  Yukio Hirose,et al.  Industrial waste management simulation game and its educational effect , 2004 .

[12]  Rebeca P. Díaz Redondo,et al.  A social gamification framework for a K-6 learning platform , 2013, Comput. Hum. Behav..

[13]  Andrew Martin,et al.  The Design and Evolution of a Simulation/Game for Teaching Information Systems Development , 2000 .

[14]  André van der Hoek,et al.  An experimental card game for teaching software engineering processes , 2005, J. Syst. Softw..

[15]  Alenka Poplin,et al.  Playful public participation in urban planning: A case study for online serious games , 2012, Comput. Environ. Urban Syst..

[16]  Gwo-Jen Hwang,et al.  A context-aware ubiquitous learning environment for conducting complex science experiments , 2009, Comput. Educ..

[17]  Matthew E. Fitzgerald,et al.  Game-based Learning for Systems Engineering Concepts , 2014, CSER.

[18]  Tung Au,et al.  Building Construction Games - General Description , 1969 .

[19]  Mark Stansfield,et al.  Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level , 2011, Comput. Educ..

[20]  Bob Reinalda,et al.  The Bologna Process - Harmonizing Europe's Higher Education: Including the Essential Original Texts , 2005 .

[21]  Greg Kipper,et al.  Augmented Reality: An Emerging Technologies Guide to AR , 2012 .

[22]  M. Goodchild,et al.  Geographic Information Systems and Science (second edition) , 2001 .

[23]  Wei Yan,et al.  Integrating BIM and gaming for real-time interactive architectural visualization , 2011 .

[24]  André van der Hoek,et al.  SIMSE: An Interactive Simulation Game for Software Engineering Education , 2004, CATE.

[25]  Rubén Peredo Valderrama,et al.  Intelligent Web-based education system for adaptive learning , 2011, Expert Syst. Appl..

[26]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[27]  Peter E.D. Love,et al.  Internet‐supported flexible learning environment for teaching system dynamics to engineering students , 2000 .

[28]  Marco Taisch,et al.  Serious Games in Manufacturing Education: Evaluation of Learners' Engagement , 2012, VS-GAMES.

[29]  Margaret Horne,et al.  The Role of Virtual Reality in Built Environment Education , 2008 .

[30]  Garry Falloon,et al.  Young students using iPads: App design and content influences on their learning pathways , 2013, Comput. Educ..

[31]  Michael F. Goodchild,et al.  Geographic information systems and science: today and tomorrow , 2009, Ann. GIS.

[32]  Luis de Marcos,et al.  Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..

[33]  Charles M. Eastman,et al.  BIM Handbook: A Guide to Building Information Modeling for Owners, Managers, Designers, Engineers and Contractors , 2008 .

[34]  John A. Reed,et al.  Developing interactive educational engineering software for the world wide web with Java , 1998, Comput. Educ..

[35]  Henry C. W. Lau,et al.  An Integrated Study Methodology for Learning Strategic Inventory Management , 2006 .

[36]  Rui Chen,et al.  An empirical study on tangible augmented reality learning space for design skill transfer , 2008 .

[37]  J. Stanley,et al.  Book Review: Taxonomy of Educational Objectives, The Classification of Educational Goals, Handbook I: Cognitive Domain , 1957 .

[38]  Carlos Vaz de Carvalho,et al.  Is game-based learning suitable for engineering education? , 2012, Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON).

[39]  Petros Belsis,et al.  Employing Ubiquitous Computing Devices and Technologies in the Higher Education Classroom of the Future , 2013 .

[40]  Kari Alanne,et al.  Sustainable small-scale CHP technologies for buildings: the basis for multi-perspective decision-making , 2004 .

[41]  Joel H. Gyllenskog Konane as a vehicle for teaching AI , 1976, SGAR.

[42]  Martin White,et al.  Web3D and Augmented Reality to support engineering education , 2004 .

[43]  Javier Irizarry,et al.  Integrating BIM and GIS to improve the visual monitoring of construction supply chain management , 2013 .

[44]  John W. Rice,et al.  The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education , 2012, Int. J. Gaming Comput. Mediat. Simulations.

[45]  Cynthia E. Irvine,et al.  Teaching Objectives of a Simulation Game for Computer Security , 2003 .

[46]  Ton de Jong,et al.  KM QUEST: A collaborative Internet-based simulation game , 2003 .

[47]  David J. Campbell,et al.  Using a role-playing game to inform the development of land-use models for the study of a complex socio-ecological system , 2010 .

[48]  R. Morsi,et al.  Playing and learning? Educational gaming for engineering education , 2007, 2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports.

[49]  Peter E. D. Love,et al.  Internet-supported flexible learning environment for teaching system dynamics to engineering students , 2000, Comput. Appl. Eng. Educ..

[50]  Stig-Inge Gustafsson,et al.  Multi-Criteria Evaluation of Residential Energy Supply Systems , 2007 .

[51]  Kari Alanne,et al.  Distributed energy generation and sustainable development , 2006 .

[52]  Martin Ebner,et al.  Successful implementation of user-centered game based learning in higher education: An example from civil engineering , 2007, Comput. Educ..

[53]  Saad H.S. Al-Jibouri,et al.  The use and efficacy of a simulation model for teaching project control in construction , 2004 .

[54]  Seung Yeon Choo,et al.  Augmented Reality-Based Education and Fire Protection for Traditional Korean Buildings , 2010 .

[55]  B. D. Coller,et al.  Effectiveness of using a video game to teach a course in mechanical engineering , 2009, Comput. Educ..

[56]  Peter E.D. Love,et al.  A conceptual framework for integrating building information modeling with augmented reality , 2013 .

[57]  Jun Hyung Jo,et al.  Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology , 2004 .

[58]  Giorgio Guariso,et al.  Methods and tools to evaluate the availability of renewable energy sources , 2011 .

[59]  Richard H. Hall,et al.  Using games to teach statics calculation procedures: Application and assessment , 2005, Comput. Appl. Eng. Educ..