Online communication and social well-being : how playing World of Warcraft affect players' social competence and loneliness
暂无分享,去创建一个
Mandy Visser | Alexander P. Schouten | Marjolijn L. Antheunis | M. Antheunis | A. Schouten | Mandy Visser
[1] Scott E. Caplan. Relations Among Loneliness, Social Anxiety, and Problematic Internet Use , 2007, Cyberpsychology Behav. Soc. Netw..
[2] Katelyn Y. A. McKenna,et al. Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology , 2000 .
[3] Yan Bing Zhang,et al. Social Interactions Across Media , 2004 .
[4] Constance Steinkuehler,et al. Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" , 2006, DiGRA Conference.
[5] Elisheva F. Gross,et al. Internet Use and Well-Being in Adolescence , 2002 .
[6] Patti M. Valkenburg,et al. Computer-Mediated Communication and Interpersonal Attraction: An Experimental Test of Two Explanatory Hypotheses , 2007, Cyberpsychology Behav. Soc. Netw..
[7] Jeffrey P. Harman,et al. Liar, Liar: Internet Faking but Not Frequency of Use Affects Social Skills, Self-Esteem, Social Anxiety, and Aggression , 2005, Cyberpsychology Behav. Soc. Netw..
[8] Jesse Schell,et al. Understanding entertainment: story and gameplay are one , 2005, CIE.
[9] L. Alvin Malesky,et al. Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games , 2008, Cyberpsychology Behav. Soc. Netw..
[10] Lennart Sjöberg,et al. Internet Use, Social Skills, and Adjustment , 2004, Cyberpsychology Behav. Soc. Netw..
[11] Sean Seepersad,et al. Coping with Loneliness: Adolescent Online and Offline Behavior , 2004, Cyberpsychology Behav. Soc. Netw..
[12] D. Russell. UCLA Loneliness Scale (Version 3): reliability, validity, and factor structure. , 1996, Journal of personality assessment.
[13] Scott E. Caplan. A Social Skill Account of Problematic Internet Use , 2005 .
[14] M. Kyle matsuba,et al. Searching for Self and Relationships Online , 2006, Cyberpsychology Behav. Soc. Netw..
[15] F. Neto,et al. Coping with loneliness in adolescence: A cross-cultural study , 2000 .
[16] P. Greenfield,et al. Online Communication and Adolescent Relationships , 2008, The Future of children.
[17] Patti M. Valkenburg,et al. Adolescents' Identity Experiments on the Internet , 2008, Commun. Res..
[18] Neil Selwyn,et al. Examining the “Male, Antisocial” Stereotype of High Computer Users , 2000 .
[19] Nick Yee,et al. The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.
[20] Chih-Chien Wang,et al. Physical Interpersonal Relationships and Social Anxiety among Online Game Players , 2005, Cyberpsychology Behav. Soc. Netw..
[21] Patti M. Valkenburg,et al. Getting acquainted through social network sites: Testing a model of online uncertainty reduction and social attraction , 2010, Comput. Hum. Behav..
[22] Robert E. Kraut,et al. Internet paradox. A social technology that reduces social involvement and psychological well-being? , 1998, The American psychologist.
[23] F. Gresham,et al. Social skills training with children: responsiveness to modeling and coaching as a function of peer orientation. , 1980, Journal of consulting and clinical psychology.
[24] Robert J. Moore,et al. More than just 'XP': learning social skills in massively multiplayer online games , 2005, Interact. Technol. Smart Educ..
[25] L. V. Leeuwen,et al. Sociale incompetentie bij kinderen , 1994 .
[26] Patti M. Valkenburg,et al. Internet Communication and Its Relation to Well-Being: Identifying Some Underlying Mechanisms , 2007 .
[27] N. Yee,et al. From Tree House to Barracks , 2006, Games Cult..
[28] B. Byrne. Structural equation modeling with EQS : basic concepts, applications, and programming , 2000 .
[29] E. Wartella,et al. Children and computers: new technology--old concerns. , 2000, The Future of children.