High-performance texture decompression hardware
暂无分享,去创建一个
[1] R. Gray,et al. Vector quantization , 1984, IEEE ASSP Magazine.
[2] Thomas A. DeFanti,et al. Two bit/pixel full color encoding , 1986, SIGGRAPH.
[3] Maneesh Agrawala,et al. Rendering from compressed textures , 1996, SIGGRAPH.
[4] Ming Lei Liou,et al. Overview of the p×64 kbit/s video coding standard , 1991, CACM.
[5] Bhaskar Ramamurthi,et al. Nonlinear space-variant postprocessing of block coded images , 1986, IEEE Trans. Acoust. Speech Signal Process..
[6] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.
[7] Gregory K. Wallace,et al. The JPEG still picture compression standard , 1992 .
[8] Lance Williams,et al. Pyramidal parametrics , 1983, SIGGRAPH.
[9] Paul S. Heckbert,et al. Survey of Texture Mapping , 1986, IEEE Computer Graphics and Applications.
[10] Kurt Akeley,et al. Reality Engine graphics , 1993, SIGGRAPH.
[11] P. Townsend,et al. High Performance Computing for Computer Graphics and Visualisation , 1996, Springer London.
[12] A. Robertson. The CIE 1976 Color-Difference Formulae , 1977 .
[13] Bryan F. J. Manly,et al. Multivariate Statistical Methods : A Primer , 1986 .
[14] Michael T. Orchard,et al. Color quantization of images , 1991, IEEE Trans. Signal Process..
[15] Wolfgang Straßer,et al. Hardware for Superior Texture Performance , 1995, Workshop on Graphics Hardware.