Evaluating intelligent tutoring with gaming-simulations

Gaming-simulation is an important pedagogical tool for learning. However, as an educational tool gaming-simulation follows the concept of discovery learning and, therefore, does not necessarily support any direct educational aim. A way to overcome this weakness is to support gaming-simulation with an intelligent tutoring facility. Although it is generally believed that intelligent gaming-simulations have great potential for instruction, little work has been done on the development of an appropriate evaluation method to estimate the efficiency of their intelligent tutoring. The paper presents an introduction to intelligent gaming-simulation. It also proposes an evaluation method for the assessment of the tutoring abilities of intelligent gaming-simulations.

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