Interactive stories: real systems, three solutions
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While pure theory can be interesting, this panel starts where the rubber meets the road for interactive stories --- real systems, and the practice-oriented insights of creators. Expect to hear concrete examples and solutions to hard problems, ranging from the technical to the artistic. Of course, there's also a lot of controversy about what interactive stories are, and how to best make them, which this panel doesn't plan to ignore. It includes people working on major systems that represent three different approaches, and puts them together with a moderator that knows the hot buttons (as well as the points of agreement). The three approaches can be called: narrative game, interactive drama, and massively multiplayer storytelling.