Prototyping strategies for multisensory product experience engineering
暂无分享,去创建一个
Monica Bordegoni | Francesco Ferrise | Serena Graziosi | M. Bordegoni | F. Ferrise | Serena Graziosi
[1] Ruth Mugge,et al. Newer is better! The influence of a novel appearance on the perceived performance quality of products , 2012 .
[2] E. Ozcan Vieira,et al. Product Sound Design: Intentional and Consequential Sounds , 2013 .
[3] B. Joseph Pine,et al. The Experience Economy , 2020, Journal of Orthopaedic Experience & Innovation.
[4] Davide Rocchesso,et al. Interactive Simulation of rigid body interaction with friction-induced sound generation , 2005, IEEE Transactions on Speech and Audio Processing.
[5] Umberto Cugini,et al. Mixed prototyping for product assessment: a reference framework , 2009 .
[6] Masahiko Inami,et al. The SmartTool: a system for augmented reality of haptics , 2002, Proceedings IEEE Virtual Reality 2002.
[7] Jane Fulton Suri,et al. Experience prototyping , 2000, DIS '00.
[8] Martin Buss,et al. Development and Evaluation of a Device for the Haptic Rendering of Rotatory Car Doors , 2011, IEEE Transactions on Industrial Electronics.
[9] Andy Farnell,et al. Designing Sound , 2008 .
[10] M. Hassenzahl,et al. Designing Moments of Meaning and Pleasure. Experience Design and Happiness , 2013 .
[11] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[12] Takuji Narumi,et al. Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction , 2011, CHI.
[13] Roberta L. Klatzky,et al. Please Touch: Object Properties that Invite Touch , 2012, IEEE Transactions on Haptics.
[14] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[15] In Lee,et al. Haptic simulation of refrigerator door , 2012, 2012 IEEE Haptics Symposium (HAPTICS).
[16] D. W. F. van Krevelen,et al. A Survey of Augmented Reality Technologies, Applications and Limitations , 2010, Int. J. Virtual Real..
[17] Monica Bordegoni,et al. A method for capturing and translating qualitative user experience into design specifications: the haptic feedback of appliance interfaces , 2013 .
[18] Monica Bordegoni,et al. Designing interaction with consumer products in a multisensory virtual reality environment , 2013 .
[19] Benjamin B. Bederson,et al. Audio augmented reality: a prototype automated tour guide , 1995, CHI 95 Conference Companion.
[20] Davide Rocchesso,et al. Sonic Interaction Design , 2013, Int. J. Hum. Comput. Stud..
[21] Monica Bordegoni,et al. Use of interactive Virtual Prototypes to define product design specifications: A pilot study on consumer products , 2011, 2011 IEEE International Symposium on VR Innovation.
[22] Monica Bordegoni,et al. A Method for Designing Users’ Experience with Industrial Products based on a Multimodal Environment and Mixed Prototypes , 2013 .
[23] Oliver Bimber,et al. Displays: Fundamentals and Applications , 2011 .
[24] M. Morrin,et al. Product Scent and Memory , 2010 .
[25] Philippe Coiffet,et al. Virtual Reality Technology , 2003, Presence: Teleoperators & Virtual Environments.
[26] C. Spence,et al. Auditory contributions to multisensory product perception , 2006 .
[27] Monica Bordegoni,et al. Reverse engineering of interactive mechanical interfaces for product experience design , 2014 .
[28] Caterina Rizzi,et al. Innovation in product design: from CAD to virtual prototyping , 2011 .
[29] Monica Bordegoni. Product Virtualization: An Effective Method for the Evaluation of Concept Design of New Products , 2011 .
[30] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[31] M. Grunwald. Human haptic perception : basics and applications , 2008 .
[32] Marc Hassenzahl,et al. MARC HASSENZAHL CHAPTER 3 The Thing and I: Understanding the Relationship Between User and Product , 2003 .
[33] Jodi Forlizzi,et al. Understanding experience in interactive systems , 2004, DIS '04.
[34] Mark Lehto,et al. A review of: “Virtual Reality Technology” Grigore Burdea and Philippe Coiffet John Wiley & Sons, Inc., 1994 , 1996 .
[35] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[36] Hiroshi Ishii,et al. Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays , 2013, CHI.
[37] Stig Ottosson,et al. Virtual reality in the product development process , 2002 .
[38] C. Spence,et al. Multisensory design: Reaching out to touch the consumer , 2011 .
[39] F Zorriassatine,et al. A survey of virtual prototyping techniques for mechanical product development , 2003 .
[40] Charles Spence,et al. Multisensory Presence in Virtual Reality: Possibilities & Limitations. , 2011 .
[41] Monica Bordegoni,et al. Product Design Review Application Based on a Vision-Sound-Haptic Interface , 2010, HAID.
[42] Monica Bordegoni,et al. Optimization of the Force Feedback of a Dishwasher Door Putting the Human in the Design Loop , 2013 .
[43] T. Love,et al. Path-dependent Foundation of Global Design-driven Outdoor Trade in the Northwest of England , 2007 .
[44] Charles Spence,et al. In Touch with the Future , 2015, ITS.
[45] Alan Lipschultz,et al. Virtual Reality Technology, 2nd edition , 2004 .
[46] Ron Frederick,et al. Audio aura: light-weight audio augmented reality , 1997, UIST '97.
[47] Marc Hassenzahl,et al. User experience - a research agenda , 2006, Behav. Inf. Technol..
[48] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[49] P. Desmet,et al. Framework of product experience , 2007 .
[50] Charles Spence,et al. Store Atmospherics: A Multisensory Perspective , 2014 .
[51] G. Gary Wang,et al. Definition and Review of Virtual Prototyping , 2002, J. Comput. Inf. Sci. Eng..
[52] Takamichi Nakamoto,et al. Human Olfactory Displays and Interfaces: Odor Sensing and Presentation , 2012 .
[53] Vincent Hayward,et al. Haptic interfaces and devices , 2004 .
[54] Chee Kai Chua,et al. Rapid Prototyping:Principles and Applications , 2010 .
[55] Seokhee Jeon,et al. Haptic Augmented Reality: Taxonomy and an Example of Stiffness Modulation , 2009, PRESENCE: Teleoperators and Virtual Environments.
[56] Umberto Cugini,et al. Interactive Virtual Prototypes for Testing the Interaction with new Products , 2013 .