Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures

We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the cursor on the computer screen - i.e. the Control/Display ratio. Assuming that the image displayed on the screen corresponds to a top view of the texture, an acceleration (or deceleration) of the cursor indicates a negative (or positive) slope of the texture. Experimental evaluations showed that participants could successfully identify macroscopic textures such as bumps and holes, by simply using the variations of the motion of the cursor. Furthermore, the participants were able to draw the different profiles of bumps and holes which were simulated, correctly. These results suggest that our technique enabled the participants to successfully conjure a mental image of the topography of the macroscopic textures. Applications for this technique are: the feeling of images (pictures, drawings) or GUI components (windows' edges, buttons), the improvement of navigation, or the visualization of scientific data.

[1]  Shumin Zhai,et al.  What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint , 1999, INTERACT.

[2]  M. D. R. Minsky,et al.  Computational Haptics : The Sandpaper System for Synthesizing Texture for with a Force-Feedback Haptic Display , 1995 .

[3]  Shumin Zhai,et al.  Manual and gaze input cascaded (MAGIC) pointing , 1999, CHI '99.

[4]  Cagatay Basdogan,et al.  A Ray-Based Haptic Rendering Technique for Displaying Shape and Texture of 3D Objects in Virtual Environments , 1997, Dynamic Systems and Control.

[5]  Issei Fujishiro,et al.  3D haptic shape perception using a 2D device , 2002, SIGGRAPH '02.

[6]  Abderrahmane Kheddar,et al.  Pseudo-haptic feedback: can isometric input devices simulate force feedback? , 2000, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).

[7]  Fumiaki Tomita,et al.  EVALUATION OF INTERACTIVE TACTILE DISPLAY SYSTEM , 2000 .

[8]  S. H. Sato,et al.  Interaction design for large displays , 1997, INTR.

[9]  Ken Hinckley,et al.  Passive real-world interface props for neurosurgical visualization , 1994, CHI '94.

[10]  Maureen C. Stone,et al.  Snap-dragging , 1986, SIGGRAPH.

[11]  Vincent Hayward,et al.  Force can overcome object geometry in the perception of shape through active touch , 2001, Nature.

[12]  Susan J. Lederman,et al.  Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display , 1995 .

[13]  Willis J. Tompkins,et al.  Sensory substitution for space gloves and for space robots , 1987 .

[14]  Grigore C. Burdea,et al.  Force and Touch Feedback for Virtual Reality , 1996 .

[15]  Motoyuki Akamatsu,et al.  Movement characteristics using a mouse with tactile and force feedback , 1996, Int. J. Hum. Comput. Stud..