Semantic pointing for object picking in complex 3D environments
暂无分享,去创建一个
[1] Andy Cockburn,et al. Human on-line response to visual and motor target expansion , 2006, Graphics Interface.
[2] Renaud Blanch,et al. Object Pointing: A Complement to Bitmap Pointing in GUIs , 2004, Graphics Interface.
[3] Paul Kabbash,et al. The “prince” technique: Fitts' law and selection using area cursors , 1995, CHI '95.
[4] Patrick Baudisch,et al. Snap-and-go: helping users align objects without the modality of traditional snapping , 2005, CHI.
[5] Benjamin B. Bederson,et al. Fisheye menus , 2000, UIST '00.
[6] Mary Czerwinski,et al. Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-Operated Systems , 2003, INTERACT.
[7] Klaus H. Hinrichs,et al. Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality , 2006, 3D User Interfaces (3DUI'06).
[8] Randy F. Pausch,et al. Voodoo dolls: seamless interaction at multiple scales in virtual environments , 1999, SI3D.
[9] Ravin Balakrishnan,et al. "Beating" Fitts' law: virtual enhancements for pointing facilitation , 2004, Int. J. Hum. Comput. Stud..
[10] Doug A. Bowman,et al. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.
[11] I. Scott MacKenzie,et al. Effects of output display and control - display gain on human performance in interactive systems , 1994, Behav. Inf. Technol..
[12] Ivan Poupyrev,et al. The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.
[13] Randy Pausch,et al. Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.
[14] Ravin Balakrishnan,et al. Acquisition of expanding targets , 2002, CHI.
[15] Karin Coninx,et al. Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[16] Krishna Bharat,et al. Making computers easier for older adults to use: area cursors and sticky icons , 1997, CHI.
[17] I. Scott MacKenzie,et al. Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..
[18] Renaud Blanch,et al. Semantic pointing: improving target acquisition with control-display ratio adaptation , 2004, CHI.
[19] T. Ichikawa,et al. Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques , 1998, Comput. Graph. Forum.
[20] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[21] Shumin Zhai,et al. Human on-line response to target expansion , 2003, CHI '03.
[22] David Ahlström,et al. Modeling and improving selection in cascading pull-down menus using Fitts' law, the steering law and force fields , 2005, CHI.
[23] Tovi Grossman,et al. The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area , 2005, CHI.
[24] Carl Gutwin,et al. Improving focus targeting in interactive fisheye views , 2002, CHI.
[25] G. W. Furnas,et al. Generalized fisheye views , 1986, CHI '86.
[26] Andy Cockburn,et al. Improving the Acquisition of Small Targets , 2004 .
[27] Ferran Argelaguet,et al. Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[28] Richard A. Bolt,et al. “Put-that-there”: Voice and gesture at the graphics interface , 1980, SIGGRAPH '80.