An automatic method for determining quaternion field boundaries for ball-and-socket joint limits
暂无分享,去创建一个
Pascal Fua | Andrew J. Hanson | Raquel Urtasun | Lorna Herda | P. Fua | R. Urtasun | A. Hanson | L. Herda
[1] James U. Korein,et al. A geometric investigation of reach , 1985 .
[2] Ken Shoemake,et al. Animating rotation with quaternion curves , 1985, SIGGRAPH.
[3] S T Tümer,et al. Three-dimensional kinematic modelling of the human shoulder complex--Part II: Mathematical modelling and solution via optimization. , 1989, Journal of biomechanical engineering.
[4] S T Tümer,et al. Three-dimensional kinematic modelling of the human shoulder complex--Part I: Physical model and determination of joint sinus cones. , 1989, Journal of biomechanical engineering.
[5] Shigeru Muraki,et al. Volumetric shape description of range data using “Blobby Model” , 1991, SIGGRAPH.
[6] Alan Watt,et al. Advanced animation and rendering techniques , 1992 .
[7] Marie-Paule Cani,et al. Implicit Surfaces for Semi-automatic Medical Organ Reconstruction , 1995, Computer Graphics.
[8] F. Sebastian Grassia,et al. Practical Parameterization of Rotations Using the Exponential Map , 1998, J. Graphics, GPU, & Game Tools.
[9] Constrained optimal framings of curves and surfaces using quaternion Gauss maps , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[10] J. Verriest,et al. Three-dimensional modelling of the motion range of axial rotation of the upper arm. , 1998, Journal of biomechanics.
[11] A. Hanson. Quaternion Gauss Maps and Optimal Framings of Curves and Surfaces , 1999 .
[12] N. Badler,et al. A Kinematic Model of the Human Arm Using Triangular B ezier Spline Surfaces , 2000 .
[13] Thomas B. Moeslund,et al. A Survey of Computer Vision-Based Human Motion Capture , 2001, Comput. Vis. Image Underst..
[14] Articulated Soft Objects for Video-based Body Modeling , 2001, ICCV.