Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents

Why to create personalities for synthetic actors -- Dressing virtual humans -- Autonomous virtual actors based on virtual sensors -- Towards personalities for animated agents with reactive and planning behaviors -- IMPROV: A system for real-time animation of behavior-based interactive synthetic actors -- Multi-level control for animated autonomous agents: Do the right thing... Oh, not that... -- Tools for an interactive virtual cinema -- Acting in character -- Some requirements and approaches for natural language in a believable agent -- Personality parameters and programs -- What sort of control system is able to have a personality? -- Personalities for synthetic actors: Current issues and some perspectives -- Personalities for synthetic actors: A bibliography.