Design for the periphery

In everyday life, we are able to perform various activities simultaneously without consciously paying attention to them. In line with Weiser and Brown s [25] vision of calm technology, we see major opportunities to leverage these skills in interaction with technology by designing interactions that can take place in the periphery of our attention. In order to design such interactions however, a detailed understanding of human attention skills is important. This paper therefore provides an extensive theoretical background on attention theory and links this to the design of interactive systems. The aim is to lay a basis for design-research on interaction design for the periphery.

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