N.O.T.E.: Note Over The Edge

A cochlear implant is an electronic device surgically implanted to improve auditory perception in people suffering of severe hearing loss. While a cochlear implant supports a sufficient spoken communication, it is limited in the reception of more complex sounds. Long training sessions are needed in order to enhance the auditory abilities of the patients and, as a consequence, maintain a high level of interest and concentration during the training tasks is mandatory. In this paper, we present N.O.T.E. Note Over The Edge: a video game designed for auditory training of prelingually deaf children with cochlear implant. N.O.T.E. has been designed as an integrated and flexible system, using a game-based approach to present to the children a set of tests with different complexity, and allowing to the therapist a complete monitoring of the progresses of the training.

[1]  J. Hsieh,et al.  Music Training Improves Pitch Perception in Prelingually Deafened Children With Cochlear Implants , 2010, Pediatrics.

[2]  William V. Wright,et al.  A Theory of Fun for Game Design , 2004 .

[3]  Qian-Jie Fu,et al.  Melodic Contour Identification by Cochlear Implant Listeners , 2007, Ear and hearing.

[4]  Peter Vuust,et al.  Singing in the Key of Life: A Study on Effects of Musical Ear Training after Cochlear Implantation , 2012 .

[5]  Simone Gori,et al.  Serious Games for Early Identification of Developmental Dyslexia , 2017, Comput. Entertain..

[6]  Dario Maggiorini,et al.  Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration , 2014, CompSysTech.

[7]  K. Gfeller,et al.  Effects of training on timbre recognition and appraisal by postlingually deafened cochlear implant recipients. , 2002, Journal of the American Academy of Audiology.

[8]  M. Csíkszentmihályi Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .

[9]  Qian-Jie Fu,et al.  Melodic Contour Identification and Music Perception by Cochlear Implant Users , 2009, Annals of the New York Academy of Sciences.

[10]  Ye Wang,et al.  MOGAT: mobile games with auditory training for children with cochlear implants , 2012, ACM Multimedia.

[11]  Laura Anna Ripamonti,et al.  LTC for seniors: an intelligent gaming solution , 2016 .

[12]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[13]  A. Paivio Dual coding theory: Retrospect and current status. , 1991 .