DESIGN AND DEVELOPMENT OF LEARNING OBJECTS FOR LOWER SECONDARY EDUCATION IN GREECE: THE CASE OF COMPUTER SCIENCE E-BOOKS

This paper reports on the design framework and the development of a variety of learning objects aiming at the enrichment of both, the lower secondary education computer science e-textbooks and the Greek National Aggregator of Educational Content. At first, the theoretical foundations and critical instructional design issues for computer science learning objects are addressed. The learning objects design and development method is also presented. Following, indicative examples of learning objects are presented and their affordances to support active, inquiry and constructivist learning activities in school practice are discussed. Conclusions for educational practice and further research in the schools are drawn.

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