Geometric Algorithms on CUDA
暂无分享,去创建一个
[1] Dinesh Manocha,et al. Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[2] K GovindarajuNaga,et al. Fast continuous collision detection among deformable models using graphics processors , 2007 .
[3] Matt Pharr,et al. Gpu gems 2: programming techniques for high-performance graphics and general-purpose computation , 2005 .
[4] Francisco R. Feito-Higueruela,et al. Inclusion test for general polyhedra , 1997, Comput. Graph..
[5] Randi J. Rost. OpenGL(R) Shading Language (2nd Edition) , 2005 .
[6] Tomas Akenine-Möller,et al. Collision Detection for Continuously Deforming Bodies , 2001, Eurographics.
[7] Hubert Nguyen,et al. GPU Gems 3 , 2007 .
[8] Tomas Möller,et al. A fast triangle-triangle intersection test , 1997 .
[9] Myoung-Hee Kim,et al. Rapid pairwise intersection tests using programmable GPUs , 2006, The Visual Computer.
[10] MöllerTomas. A fast triangle-triangle intersection test , 1997 .
[11] Neil A. Dodgson,et al. Preventing Self-Intersection under Free-Form Deformation , 2001, IEEE Trans. Vis. Comput. Graph..
[12] Randima Fernando,et al. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics , 2004 .
[13] Jens H. Krüger,et al. A Survey of General‐Purpose Computation on Graphics Hardware , 2007, Eurographics.
[14] Randima Fernando,et al. The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics , 2003 .
[15] Jiing-Yih Lai,et al. Repairing triangular meshes for reverse engineering applications , 2006, Adv. Eng. Softw..