Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments
暂无分享,去创建一个
Gerd Bruder | Victoria Interrante | Frank Steinicke | Lane Phillips | V. Interrante | G. Bruder | Frank Steinicke | Lane Phillips
[1] Jack M. Loomis,et al. Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration , 1998, Presence.
[2] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[3] James Park,et al. The Brain's Sense of Movement , 2003, The Yale Journal of Biology and Medicine.
[4] R. Klatzky,et al. PSYCHOLOGICAL SCIENCE Research Article Use of Cognitive Versus Perceptual Heading During Imagined Locomotion Depends on the Response Mode , 2022 .
[5] Heinrich H. Bülthoff,et al. Cognitive factors can influence self-motion perception (vection) in virtual reality , 2006, TAP.
[6] Doug A. Bowman,et al. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[7] Mary C. Whitton,et al. An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces , 2011, 2011 IEEE Virtual Reality Conference.
[8] Uwe D. Hanebeck,et al. Motion Compression for Telepresent Walking in Large Target Environments , 2004, Presence: Teleoperators & Virtual Environments.
[9] H. Bülthoff,et al. Merging the senses into a robust percept , 2004, Trends in Cognitive Sciences.
[10] Victoria Interrante,et al. Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[11] May Q. Liu,et al. Muscles that support the body also modulate forward progression during walking. , 2006, Journal of biomechanics.
[12] Mel Slater,et al. Using Presence Questionnaires in Reality , 2000, Presence: Teleoperators & Virtual Environments.
[13] F. Bremmer,et al. Perception of self-motion from visual flow , 1999, Trends in Cognitive Sciences.
[14] Sabarish V. Babu,et al. Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments , 2010, IEEE Transactions on Visualization and Computer Graphics.
[15] Gerd Bruder,et al. Estimation of Detection Thresholds for Redirected Walking Techniques , 2010, IEEE Transactions on Visualization and Computer Graphics.
[16] Ingo Fründ,et al. Inference for psychometric functions in the presence of nonstationary behavior. , 2011, Journal of vision.
[17] Bernhard E. Riecke,et al. How to cheat in motion simulation: comparing the engineering and fun ride approach to motion cueing , 2001 .
[18] Roy A. Ruddle,et al. The benefits of using a walking interface to navigate virtual environments , 2009, TCHI.
[19] Uwe D. Hanebeck,et al. Telepresence Techniques for Controlling Avatar Motion in First Person Games , 2005, INTETAIN.
[20] Sharif Razzaque,et al. Redirected Walking , 2001, Eurographics.
[21] Craig A. Will,et al. Review of Virtual Environment Interface Technology. , 1996 .
[22] Betty J. Mohler,et al. Visual flow influences gait transition speed and preferred walking speed , 2007, Experimental Brain Research.
[23] Sharif Razzaque,et al. Comparing VE locomotion interfaces , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[24] Klaus H. Hinrichs,et al. Arch-Explore: A natural user interface for immersive architectural walkthroughs , 2009, 2009 IEEE Symposium on 3D User Interfaces.
[25] Eric Burns,et al. Combining passive haptics with redirected walking , 2005, ICAT '05.
[26] S. Klein,et al. Measuring, estimating, and understanding the psychometric function: A commentary , 2001, Perception & psychophysics.
[27] J. Dichgans,et al. Visual-Vestibular Interaction: Effects on Self-Motion Perception and Postural Control , 1978 .
[28] Sunjoo K. Advani,et al. Integrated design of flight simulator motion cueing systems , 2005, The Aeronautical Journal (1968).
[29] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.
[30] Gerd Bruder,et al. Self-motion illusions in immersive virtual reality environments , 2011, 2011 IEEE Virtual Reality Conference.
[31] Mark T. Bolas,et al. Effects of redirection on spatial orientation in real and virtual environments , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[32] M Lappe,et al. Dynamical use of different sources of information in heading judgments from retinal flow. , 1999, Journal of the Optical Society of America. A, Optics, image science, and vision.