What Do Serious Games Developers Search Online? A Study of GameDev StackExchange
暂无分享,去创建一个
Michael Fuchs | Matthias Hemmje | Christian Nawroth | Philippe Tamla | Thilo Böhm | M. Hemmje | C. Nawroth | Philippe Tamla | Michael Fuchs | Thilo Böhm
[1] Andy Johnson,et al. Applying standards to systematize learning analytics in serious games , 2017, Comput. Stand. Interfaces.
[2] Michael Hucka,et al. Software search is not a science, even among scientists , 2016, J. Syst. Softw..
[3] Henry Kelly,et al. How to build serious games , 2007, CACM.
[4] Wim Westera,et al. RAGE Architecture for Reusable Serious Gaming Technology Components , 2016, Int. J. Comput. Games Technol..
[5] Janice Singer,et al. An examination of software engineering work practices , 2010, CASCON.
[6] Ian Millington,et al. Artificial Intelligence for Games , 2006, The Morgan Kaufmann series in interactive 3D technology.
[7] Maurice Hendrix,et al. Game engines selection framework for high-fidelity serious applications , 2012 .
[8] Bill Kapralos,et al. A Survey of Frameworks and Game Engines for Serious Game Development , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[9] Chris H. Q. Ding,et al. On the equivalence between Non-negative Matrix Factorization and Probabilistic Latent Semantic Indexing , 2008, Comput. Stat. Data Anal..
[10] Kathryn T. Stolee,et al. How developers search for code: a case study , 2015, ESEC/SIGSOFT FSE.
[11] Lee Rainie,et al. Gamification: experts expect ‘game layers’ to expand in the future, with positive and negative results , 2012 .
[12] Brad A. Myers,et al. An Exploratory Study of How Developers Seek, Relate, and Collect Relevant Information during Software Maintenance Tasks , 2006, IEEE Transactions on Software Engineering.
[13] Ruslan Salakhutdinov,et al. Evaluation methods for topic models , 2009, ICML '09.
[14] Wim Westera,et al. RAGE Reusable Game Software Components and Their Integration into Serious Game Engines , 2016, ICSR.
[15] Jonathan Blow,et al. Game Development: Harder Than You Think , 2004, ACM Queue.
[16] Jérôme Gensel,et al. An MPEG-7 framework enhancing the reuse of 3D models , 2006, Web3D '06.
[17] A. Cooper. Interoperability-a survey of current literature and candidate standards , 2013 .
[18] Emerson R. Murphy-Hill,et al. Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development? , 2014, ICSE.
[19] Emad Shihab,et al. What are mobile developers asking about? A large scale study using stack overflow , 2016, Empirical Software Engineering.
[20] Breck Baldwin,et al. Natural Language Processing with Java and LingPipe Cookbook , 2014 .
[21] Vinay Bhargav Vasudevamurt,et al. Serious game engines: Analysis and applications , 2015, 2015 IEEE International Conference on Electro/Information Technology (EIT).
[22] Scott Grant,et al. Estimating the Optimal Number of Latent Concepts in Source Code Analysis , 2010, 2010 10th IEEE Working Conference on Source Code Analysis and Manipulation.
[23] Kiavash Bahreini,et al. Software Components for Serious Game Development , 2016 .
[24] Pat Hanrahan,et al. Visual Computing , 2000, CG International Series.
[25] Ahmed E. Hassan,et al. What are developers talking about? An analysis of topics and trends in Stack Overflow , 2014, Empirical Software Engineering.
[26] I. Millington. Game physics engine development , 2007 .
[27] Manuel Contero,et al. Enhancing Model Reuse Through 3D Annotations: A Theoretical Proposal for an Annotation-Centered Design Intent and Design Rationale Communication , 2013 .
[28] Alessandro De Gloria,et al. Designing Effective Serious Games: Opportunities and Challenges for Research , 2010, Int. J. Emerg. Technol. Learn..
[29] David R. Michael,et al. Serious Games: Games That Educate, Train, and Inform , 2005 .
[30] Rochdi Messoussi,et al. An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design , 2018, Int. J. Comput. Games Technol..
[31] Lena Mamykina,et al. Design lessons from the fastest q&a site in the west , 2011, CHI.