Collaborative Decision-Making and Presence in Shared Dynamic Virtual Environments

This document reports in brief the findings of a study conducted to observe the relationship between a sense of presence and team training in decision making in dynamic high risk environments. A simple desktop virtual game environment is used to explore the possibility that, in this context, such semi immersive dynamic virtual environment (VE) could be used to achieve a sense of presence sufficient to provide trainees with an experience of the same cognitive value as one in the real world, without the need to construct a full immersive VE with all its associated costs.