The nature of child computer interaction

This paper defines the field of Child Computer Interaction. Beginning with an historical look at this field, and identifying some of the key moments in its development, the work then brings together reflection from experience, and knowledge from literature, to describe and define Child Computer Interaction. In arriving at this definition, the authors highlight the key differences that set CCI apart from HCI and explores the extent to which these differences impact on the methods and approaches needed for research and practice in Child Computer Interaction. Key differences that are identified are the rate of change of children, the involvement of adult participants in children's interactions, the contexts in which children use computer technology, and the underlying cultural and societal assumptions about technology and children that determine what is good for children and what has value.

[1]  Patrizia Marti,et al.  Creative interactive play for disabled children , 2009, IDC.

[2]  Janet C. Read,et al.  Bluebells: a design method for child-centred product development , 2006, NordiCHI '06.

[3]  Marek Hatala,et al.  ec(h)o: situated play in a tangible and audio museum guide , 2006, DIS '06.

[4]  Karen Littleton,et al.  It is best to point for young children: a comparison of children's pointing and dragging , 1998 .

[5]  Kristina Höök,et al.  SenToy: a tangible interface to control the emotions of a synthetic character , 2003, AAMAS '03.

[6]  Mathilde M. Bekker,et al.  Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology , 2011, CHI.

[7]  Dania Bilal,et al.  Differences and similarities in information seeking: children and adults as Web users , 2002, Inf. Process. Manag..

[8]  Robert Biddle,et al.  Let's clean up this mess: exploring multi-touch collaborative play , 2009, CHI Extended Abstracts.

[9]  Roshan Lalintha Peiris,et al.  Huggy Pajama: a mobile parent and child hugging communication system , 2008, IDC.

[10]  Allison Druin,et al.  The design of children's technology , 1998 .

[11]  Frances F. Jacobson From Dewey to Mosaic: considerations in interface design for children , 1995, Internet Res..

[12]  Elizabeth Foss,et al.  Children's roles using keyword search interfaces at home , 2010, CHI.

[13]  Berry Eggen,et al.  Comparing early design methods for children , 2007, IDC.

[14]  E. Ackermann,et al.  The "Agency" Model of Transactions: Toward an Understanding of Children's Theory of Control. , 1991 .

[15]  Juan Pablo Hourcade,et al.  Interaction Design and Children , 2008, Found. Trends Hum. Comput. Interact..

[16]  Yvonne Rogers,et al.  Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs , 2005, INTERACT.

[17]  Panos Markopoulos,et al.  Interaction design and children , 2003, Interact. Comput..

[18]  Allison Druin,et al.  KidStory: A technology design partnership with children , 2001, Behav. Inf. Technol..

[19]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[20]  Yvonne Rogers,et al.  A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children , 2002, Presence: Teleoperators & Virtual Environments.

[21]  Kirsten Risden,et al.  Evaluating computer game concepts with children , 2004, IDC '04.

[22]  Gregory D. Abowd,et al.  Supporting parent-child communication in divorced families , 2009, Int. J. Hum. Comput. Stud..

[23]  Allison Druin,et al.  Designing multimedia environments for children: computers, creativity, and kids , 1996 .

[24]  Jennifer Ann Rode,et al.  Digital parenting: designing children's safety , 2009, BCS HCI.

[25]  Janet C. Read,et al.  Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges , 2007, HCI.

[26]  Eunice Fisher Joint composition at the computer: Learning to talk about writing , 1994 .

[27]  Yvonne Rogers,et al.  Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? , 2009, CSCL.

[28]  D. Pepler,et al.  The study of children's play: Some suggested future directions , 1980 .

[29]  Kirsten Risden,et al.  Guidelines for usability testing with children , 1997, INTR.

[30]  Hanna Strömberg,et al.  A group game played in interactive virtual space: design and evaluation , 2002, DIS '02.

[31]  Christina Haas,et al.  'What did I just say?’ Reading problems in writing with the machine , 1986 .

[32]  H. Mcclelland,et al.  Learning environments. , 2004, Accident and emergency nursing.

[33]  P. Markopoulos,et al.  The parent evaluator method , 2005 .

[34]  Barbara S. Chaparro,et al.  Which Fonts Do Children Prefer to Read Online? 1 , 2001 .

[35]  Jack Mostow,et al.  Demonstration of a reading coach that listens , 1995, UIST '95.

[36]  Allison Druin,et al.  Cooperative inquiry: developing new technologies for children with children , 1999, CHI '99.

[37]  Alan F. Blackwell,et al.  Curriculum-focused design , 2003, IDC '03.

[38]  Panos Markopoulos,et al.  pOwerball: the design of a novel mixed-reality game for children with mixed abilities , 2005, IDC '05.

[39]  Amy Bruckman,et al.  Human-computer interaction for kids , 2002 .

[40]  Michael Burmester,et al.  Hedonic and ergonomic quality aspects determine a software's appeal , 2000, CHI.

[41]  Marina Umaschi Bers,et al.  Interactive storytelling systems for children: using technology to explore language and identity , 1999 .

[42]  David V. Keyson,et al.  KidReporter : a method for engaging children in making a newspaper to gather user requirements , 2002 .

[43]  Vero Vanden Abeele,et al.  Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case , 2010, IDC.

[44]  Neil Selwyn,et al.  Schooling the Mobile Generation: The future for schools in the mobile-networked society , 2003 .

[45]  P. Markopoulos,et al.  Interaction design and children: (IDC 2002) , 2003, CHIB.

[46]  P. Klein,et al.  The use of computers in kindergarten, with or without adult mediation; effects on children's cognitive performance and behavior , 2000 .

[47]  Elsevier Sdol International Journal of Human-Computer Studies , 2009 .

[48]  Mitchel Resnick,et al.  MultiLogo: A Study of Children and Concurrent Programming , 1990, Interact. Learn. Environ..

[49]  Erik Strommen Children's use of mouse-based interfaces to control virtual travel , 1994, CHI '94.

[50]  Steve Benford,et al.  Designing interactive environments for outdoors gaming and play , 2006, CHI EA '06.

[51]  Narcís Parés,et al.  Massive flux design for an interactive water installation: water games , 2005, ACE '05.

[52]  Chrystopher L. Nehaniv,et al.  Behaviour delay and robot expressiveness in child-robot interactions: A user study on interaction kinesics , 2008, 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[53]  Peggy Gregory,et al.  An Investigation of Participatory Design with Children – Informant, Balanced and Facilitated Design , 2002 .

[54]  Allison Druin,et al.  Designing Multimedia Environments for Children , 1996 .

[55]  Glenda Revelle,et al.  CHI 2010 special interest group: creating prosocial media for children , 2010, CHI EA '10.

[56]  Mark Guzdial,et al.  Learner-centered design: the challenge for HCI in the 21st century , 1994, INTR.

[57]  Alissa Nicole Antle,et al.  The CTI framework: informing the design of tangible systems for children , 2007, TEI.

[58]  Carol Bergfeld,et al.  Reading text from computer screens , 1987, CSUR.

[59]  K. Jackson From Barbie to Mortal Kombat: Gender and Computer Games , 2000 .

[60]  A. Newell,et al.  Increasing literacy levels by the use of linguistic prediction , 1992 .

[61]  Steve Howard,et al.  Teachers' involvement in usability testing with children , 2006, IDC '06.

[62]  L. Steinberg,et al.  Adolescent Development , 2001, Journal of Cognitive Education and Psychology.

[63]  Cristina B. Gibson,et al.  Is What You See, What You Get? , 2008 .

[64]  Jean-Claude Martin,et al.  Children's and adults' multimodal interaction with 2D conversational agents , 2005, CHI EA '05.

[65]  Henry Jenkins,et al.  From Barbie to Mortal Kombat: gender and computer games , 1998 .

[66]  Mathilde M. Bekker,et al.  Evaluating usability and pleasure of children's products , 2003 .

[67]  Janet C. Read,et al.  Evaluating Interactive Products for and with Children , 2003, INTERACT.

[68]  Jim Budd,et al.  PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children , 2007, IDC.

[69]  湯淺 太一,et al.  20世紀の名著名論:Seymour Papert: Mindstorms:Children Computers and Powerful Ideas Basic Books New York 1980 , 2005 .

[70]  Rachel Benedyk,et al.  A comparison of usability evaluation methods for child participants in a school setting , 2007, IDC.

[71]  Allison Druin,et al.  A case study of tangible flags: a collaborative technology to enhance field trips , 2006, IDC '06.

[72]  Janet C. Read,et al.  Child computer interaction: advances in methodological research , 2007, Cognition, Technology & Work.

[73]  J. Read,et al.  Endurability, Engagement and Expectations: Measuring Children’s Fun , 2002 .

[74]  Janet C. Read,et al.  Bringing tabletop technologies to kindergarten children , 2009, BCS HCI.

[75]  Allison Druin,et al.  Differences in pointing task performance between preschool children and adults using mice , 2004, TCHI.

[76]  Glenda Revelle,et al.  The effects of practice and input device used on young children's computer control , 1990 .