Using subjective and physiological measures to evaluate audience-participating movie experience
暂无分享,去创建一个
[1] Catherine C. Marshall,et al. Designing Qualitative Research , 1996 .
[2] Jonathan Freeman,et al. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory , 2001, Presence: Teleoperators & Virtual Environments.
[3] N. Ravaja. Contributions of Psychophysiology to Media Research: Review and Recommendations , 2004 .
[4] P C Molenaar,et al. Heart rate and sustained attention during childhood: age changes in anticipatory heart rate, primary bradycardia, and respiratory sinus arrhythmia. , 1994, Psychophysiology.
[5] Penelope M. Sanderson,et al. Exploratory sequential data analysis: exploring continuous observational data , 1996, INTR.
[6] Nicolas Szilas,et al. The future of interactive drama , 2005 .
[7] Nicola Fox,et al. Cardiovascular system. , 2007, Nursing Standard.
[8] James M. King,et al. Effects of arousal level and below-zero habituation training on the spontaneous recovery and dishabituation of the orienting response , 1977 .
[9] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[10] J. Andreassi. Psychophysiology: Human Behavior and Physiological Response , 1980 .
[11] M. Angela Sasse,et al. Do Users Always Know What's Good For Them? Utilising Physiological Responses to Assess Media Quality , 2000, BCS HCI.
[12] Gm Wilson,et al. Investigating the impact of audio degradations on users: subjective vs objective assessment methods , 2000 .
[13] P. Lang. The emotion probe. Studies of motivation and attention. , 1995, The American psychologist.
[14] N. Simionescu,et al. The Cardiovascular System , 1983 .
[15] Andrew Stern,et al. Façade: An Experiment in Building a Fully-Realized Interactive Drama , 2003 .
[16] Michael Meehan,et al. Physiological measures of presence in stressful virtual environments , 2002, SIGGRAPH.
[17] Mark Blythe,et al. Funology:From Usability to Enjoyment , 2003 .
[18] Shigeo Morishima,et al. Future Cast System , 2005, SIGGRAPH '05.
[19] Randy J. Pagulayan,et al. User-centered design in games , 2012 .
[20] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[21] T. A. Williams,et al. Technology in mental health care delivery systems , 1980 .
[22] Joseph Bates,et al. Dramatic Presence , 1993, Presence: Teleoperators & Virtual Environments.
[23] Regan L. Mandryk,et al. A continuous and objective evaluation of emotional experience with interactive play environments , 2006, CHI.
[24] Robert D. Ward,et al. Physiological responses to different WEB page designs , 2003, Int. J. Hum. Comput. Stud..
[25] Regan L. Mandryk,et al. Using psychophysiological techniques to measure user experience with entertainment technologies , 2006, Behav. Inf. Technol..
[26] P. Lang. Behavioral treatment and bio-behavioral assessment: computer applications , 1980 .
[27] Marc Cavazza,et al. Interacting with virtual characters in interactive storytelling , 2002, AAMAS '02.