Mixed reality serious games: The therapist perspective

The objective of this paper is to present a Mixed Reality System for Serious Games (MRSGS) used for the rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized experience; (ii) take into account patients' impairments by offering intuitive and easy to use interaction modalities; (iii) make it possible to therapists to track patient's activities and to evaluate/track their progress; (iv) open opportunities for telemedicine and tele rehabilitation; (v) and provide an economically acceptable system by reducing both equipment and management costs. In order to test this system a pilot study has been conducted in conjunction with a French hospital to understand the potential and benefits of mixed reality. The pilot involved 3 therapists who ‘played the role’ of patients. Three sessions, one using conventional rehabilitation, another using an ad hoc developed game on a PC, and another using a mixed reality version of the same game were held. Results have shown the MRS and the PC game to be accepted more than physical rehabilitation.

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