Trial to Increase Motivation on Programming by Using Hardware Control Functions in the AT Visual Programming Environment
暂无分享,去创建一个
Physical objects (such as light emitting diodes (LEDs) or model cars) can be used in place of abstract variables in order to develop an intuitive understanding of a program's behavior and to generate interest in programming. The AT visual programming environment was developed with functionality to control external hardware. This was accompanied by teaching materials which express the execution of a program using this functionality in terms of turning LEDs on/off. These materials were introduced in university classes and the students' attitude towards programming was assessed before and after the classes using a questionnaire. The results suggest that these materials can increase students' motivation to learn programming.
[1] Hisayoshi Kunimune,et al. Development and Evaluation of Functions for Elementary/Secondary Programming Education: The Visual Programming Environment “AT” , 2017 .
[2] Kunijiro Arai,et al. Moderator Effects of Meta-Cognition: A Test in Math of a Motivational Model. , 2006 .
[3] 阿部 和広,et al. The Effects of Programming Learning Models on Motivation to Learn Programming , 2017 .
[4] Hisayoshi Kunimune,et al. Preliminary Visual Programming Education System , 2013 .