A game theoretic defending model with puzzle controller for distributed dos attack prevention
暂无分享,去创建一个
[1] Michael K. Reiter,et al. Defending against denial-of-service attacks with puzzle auctions , 2003, 2003 Symposium on Security and Privacy, 2003..
[2] Ronald L. Rivest,et al. Time-lock Puzzles and Timed-release Crypto , 1996 .
[3] Vitaly Shmatikov,et al. Game-based analysis of denial-of-service prevention protocols , 2005, 18th IEEE Computer Security Foundations Workshop (CSFW'05).
[4] Craig Partridge,et al. Hash-based IP traceback , 2001, SIGCOMM.
[5] Adam Stubblefield,et al. Using Client Puzzles to Protect TLS , 2001, USENIX Security Symposium.
[6] Ratul Mahajan,et al. Controlling high bandwidth aggregates in the network , 2002, CCRV.
[7] Ari Juels,et al. Client puzzles: A cryptographic defense against connection depletion , 1999 .
[8] Dawn Xiaodong Song,et al. SIFF: a stateless Internet flow filter to mitigate DDoS flooding attacks , 2004, IEEE Symposium on Security and Privacy, 2004. Proceedings. 2004.
[9] Chuang Lin,et al. Modeling and Performance Analysis of a Multiserver Multiqueue System on the Grid , 2003, FTDCS.
[10] Stefan Savage,et al. Inferring Internet denial-of-service activity , 2001, TOCS.
[11] Dawn Xiaodong Song,et al. Pi: a path identification mechanism to defend against DDoS attacks , 2003, 2003 Symposium on Security and Privacy, 2003..
[12] Heejo Lee,et al. On the effectiveness of route-based packet filtering for distributed DoS attack prevention in power-law internets , 2001, SIGCOMM '01.
[13] L. Buttyán,et al. A Game Based Analysis of the Client Puzzle Approach to Defend Against DoS Attacks , 2003 .
[14] Anna R. Karlin,et al. Network support for IP traceback , 2001, TNET.
[15] Anna R. Karlin,et al. Practical network support for IP traceback , 2000, SIGCOMM.