Real-time particle-based simulation on GPUs
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As physical laws govern the motion of objects around us, a physically-based simulation plays an important role in computer graphics. For instance, the motion of a fluid, which is difficult to generate by hand, can be produced by solving the governing equations. Acceleration of a simulation is one of the most important research themes because the speed and stability of a simulation are essential for real-time applications.
[1] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.