Extended TimeWarp latency compensation for virtual reality

Head-mounted virtual reality displays exhibit latency between sensing the users head position and updating the camera transformation for the image on the screen. With current sensors, rendering pipelines, and displays, this latency is on the order of several milliseconds and is believed to contribute to simulator sickness symptoms of disorientation, headache, and nausea.[LaValle et al. 2014]

[1]  Steven M. LaValle,et al.  Head tracking for the Oculus Rift , 2014, 2014 IEEE International Conference on Robotics and Automation (ICRA).