A Comparison of Volumetric Illumination Methods by Considering their Underlying Mathematical Models
暂无分享,去创建一个
[1] Timo Ropinski,et al. A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering , 2014, Comput. Graph. Forum.
[2] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[3] Donald P. Greenberg,et al. Perceiving spatial relationships in computer-generated images , 1992, IEEE Computer Graphics and Applications.
[4] Timo Ropinski,et al. Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding , 2008, Comput. Graph. Forum.
[5] Ivan Viola,et al. A Multidirectional Occlusion Shading Model for Direct Volume Rendering , 2010, Comput. Graph. Forum.
[6] David S. Ebert,et al. Interactive translucent volume rendering and procedural modeling , 2002, IEEE Visualization, 2002. VIS 2002..
[7] Roger Crawfis,et al. Volumetric shadows using splatting , 2002, IEEE Visualization, 2002. VIS 2002..
[8] Wojciech Jarosz,et al. Efficient Monte Carlo methods for light transport in scattering media , 2008 .
[9] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[10] Anders Ynnerman,et al. Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering , 2012, IEEE Transactions on Visualization and Computer Graphics.
[11] Anders Ynnerman,et al. Efficient Ambient and Emissive Tissue Illumination using Local Occlusion in Multiresolution Volume Rendering , 2007, VG@Eurographics.
[12] Mathias Schott,et al. A Directional Occlusion Shading Model for Interactive Direct Volume Rendering , 2009, Comput. Graph. Forum.
[13] H. Jensen,et al. Progressive photon mapping , 2008, SIGGRAPH 2008.
[14] Eric Penner,et al. Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps , 2008, VG/PBG@SIGGRAPH.
[15] Matthias Zwicker,et al. Progressive photon mapping: A probabilistic approach , 2011, TOGS.
[16] Timo Ropinski,et al. About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering , 2011, IEEE Transactions on Visualization and Computer Graphics.
[17] Geoffrey S. Hubona,et al. The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization , 1999, TCHI.
[18] A. James Stewart,et al. Vicinity shading for enhanced perception of volumetric data , 2003, IEEE Visualization, 2003. VIS 2003..
[19] Timo Ropinski,et al. Interactive volumetric lighting simulating scattering and shadowing , 2010, 2010 IEEE Pacific Visualization Symposium (PacificVis).