Transfer of Training from Virtual to Real Baseball Batting

The use of virtual environments (VE) for training perceptual-motors skills in sports continues to be a rapidly growing area. However, there is a dearth of research that has examined whether training in sports simulation transfers to the real task. In this study, the transfer of perceptual-motor skills trained in an adaptive baseball batting VE to real baseball performance was investigated. Eighty participants were assigned equally to groups undertaking adaptive hitting training in the VE, extra sessions of batting practice in the VE, extra sessions of real batting practice, and a control condition involving no additional training to the players’ regular practice. Training involved two 45 min sessions per week for 6 weeks. Performance on a batting test in the VE, in an on-field test of batting, and on a pitch recognition test was measured pre- and post-training. League batting statistics in the season following training and the highest level of competition reached in the following 5 years were also analyzed. For the majority of performance measures, the adaptive VE training group showed a significantly greater improvement from pre-post training as compared to the other groups. In addition, players in this group had superior batting statistics in league play and reached higher levels of competition. Training in a VE can be used to improve real, on-field performance especially when designers take advantage of simulation to provide training methods (e.g., adaptive training) that do not simply recreate the real training situation.

[1]  David T. Hendry,et al.  Five Evidence-Based Principles of Effective Practice and Instruction , 2015 .

[2]  R. Riener,et al.  Transfer of Complex Skill Learning from Virtual to Real Rowing , 2013, PloS one.

[3]  J. Vickers Gaze Control in Putting , 1992, Perception.

[4]  Rob Gray,et al.  Behavior of college baseball players in a virtual batting task. , 2002, Journal of experimental psychology. Human perception and performance.

[5]  R. Gray Attending to the execution of a complex sensorimotor skill: expertise differences, choking, and slumps. , 2004, Journal of experimental psychology. Applied.

[6]  Rob Gray,et al.  How Do Batters Use Visual, Auditory, and Tactile Information About the Success of a Baseball Swing? , 2009, Research quarterly for exercise and sport.

[7]  A. Bahill,et al.  Why can't batters keep their eyes on the ball? , 1984 .

[8]  R. Gray,et al.  Effects of focus of attention on baseball batting performance in players of differing skill levels. , 2007, Journal of sport & exercise psychology.

[9]  A. Williams,et al.  Anticipation and Decision Making in Sport , 2019 .

[10]  E Bizzi,et al.  Augmented Feedback Presented in a Virtual Environment Accelerates Learning of a Difficult Motor Task. , 1997, Journal of motor behavior.

[11]  Jocelyn Faubert,et al.  3D-Multiple Object Tracking training task improves passing decision-making accuracy in soccer players , 2016 .

[12]  H. Levitt Transformed up-down methods in psychoacoustics. , 1971, The Journal of the Acoustical Society of America.

[13]  Nigel W. John,et al.  A review of virtual environments for training in ball sports , 2012, Comput. Graph..

[14]  R. Gray,et al.  Interactions between performance pressure, performance streaks, and attentional focus. , 2013, Journal of sport & exercise psychology.

[15]  R. Schmidt A schema theory of discrete motor skill learning. , 1975 .

[16]  Daniel Gopher,et al.  Transfer of Skill from a Virtual Reality Trainer to Real Juggling , 2011 .

[17]  Frank T. J. M. Zaal,et al.  Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls , 2011, PRESENCE: Teleoperators and Virtual Environments.

[18]  Peter J. Fadde,et al.  Use of Pitcher Game Footage to Measure Visual Anticipation and Its Relationship to Baseball Batting Statistics , 2017, Journal of Motor Learning and Development.

[19]  Randy Hyllegard,et al.  The Role of the Baseball Seam Pattern In Pitch Recognition , 1991 .

[20]  M. Guadagnoli,et al.  Challenge Point: A Framework for Conceptualizing the Effects of Various Practice Conditions in Motor Learning , 2004, Journal of motor behavior.

[21]  Jörg Schorer,et al.  Virtual Realities as Optimal Learning Environments in Sport - A Transfer Study of Virtual and Real Dart Throwing , 2015 .

[22]  R. Schmidt,et al.  Transfer of Movement Control in Motor Skill Learning , 1986 .

[23]  Rob Gray,et al.  Different strategies for using motion-in-depth information in catching. , 2005, Journal of experimental psychology. Human perception and performance.

[24]  S. Bennett,et al.  Extended Book Review: Dynamics of Skill Acquisition: A Constraints-Led Approach , 2007 .

[25]  B. Abernethy Visual search strategies and decision-making in sport. , 1991 .

[26]  J. M. Wood,et al.  Do generalized visual training programmes for sport really work? An experimental investigation , 2001, Journal of sports sciences.

[27]  Rob Gray,et al.  A model of motor inhibition for a complex skill: baseball batting. , 2009, Journal of experimental psychology. Applied.