The development of 3D educational game to maximize children's memory

Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of children's memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game built based on the result of observation and interview with kindergarten teacher. The 3D educational game implemented to children for approximately a month. The 3D educational game and the result of children's learning is evaluated. The total respondent used in this research is 31 children in kindergarten. The result showed that to develop a game as a study tool, it is important to observe the target of the educational game. The content inside the game must be suitable as a learning tool and for the target's age. The 3D educational game developed in this research can be accepted by children with various kinds of learning styles. The use of 3D educational game is able to gain children curiosity and motivate them to learn something. The use of 3D shape with animation are able attract children attention and make children feel happy to study. It can be showed by the total result of the interest of the student in the whole game, the music, the animation, the consistency of the student, and the ability of the student in playing the game that more than 75%. It also showed by the average score of the test (8.903 for the Spelling Words and 10.000 for the number) that the student remember the material given in the game.

[1]  Azizah Jaafar,et al.  Conceptual Framework for a Heuristics Based Methodology for Interface Evaluation of Educational Games , 2010, Comput. Inf. Sci..

[2]  Paolo Paolini,et al.  3D worlds for edutainment: educational, relational and organizational principles , 2005, Third IEEE International Conference on Pervasive Computing and Communications Workshops.

[3]  N.A.M. Zin,et al.  Evaluation of an Edutainment Animated Folktales Software to Motivate Socio-cultural Awareness among Children , 2008, 2008 Third International Conference on Convergence and Hybrid Information Technology.

[4]  Feng S. Din,et al.  The Effects of Playing Educational Video Games on Kindergarten Achievement , 2001 .

[5]  V. Lenin,et al.  The United States of America , 2002, Government Statistical Agencies and the Politics of Credibility.

[6]  Lisa Leopold Prewriting Tasks for Auditory, Visual, and Kinesthetic Learners , 2012 .

[7]  Antonio Fernández-Caballero,et al.  A virtual learning environment for short age children [sic.: for 'short age' read 'young'] , 2001, Proceedings IEEE International Conference on Advanced Learning Technologies.

[8]  Chi-Jui Lien,et al.  A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.

[9]  Andrés Navarro Cadavid Open Source 3D Game Engines For Serious Games Modeling , 2012 .

[10]  Megan Kime Virtual Learning Environment , 2013 .

[11]  Thrasyvoulos Tsiatsos,et al.  Utilizing Virtual Worlds for Game Based Learning: Grafica, a 3D Educational Game in Second Life , 2012, 2012 IEEE 12th International Conference on Advanced Learning Technologies.

[12]  Abbas Pourhosein Gilakjani,et al.  Paper title: The Effect of Visual, Auditory, and Kinaesthetic Learning Styles on Language Teaching , 2011 .

[13]  Abbas Pourhosein Gilakjani Visual, Auditory, Kinaesthetic Learning Styles and Their Impacts on English Language Teaching , 2011 .