Adaptive virtual environments in modern multi-player computer games
暂无分享,去创建一个
[1] Bernard P. Zeigler,et al. Multifacetted Modelling and Discrete Event Simulation , 1984 .
[2] John P. Lewis,et al. Generalized stochastic subdivision , 1987, TOGS.
[3] Eric Cronin,et al. A Distributed Multiplayer Game Server System , 2001 .
[4] DAVID P. HELMBOLD,et al. Modeling Speedup (n) Greater than n , 1990, IEEE Trans. Parallel Distributed Syst..
[5] Craig W. Reynolds. Competition, Coevolution and the Game of Tag , 1994 .
[6] Stephen Marsh,et al. Formalising Trust as a Computational Concept , 1994 .
[7] David Wright,et al. Adaptive Cooperative Fuzzy Logic Controller , 2004, ACSC.
[8] Brian Mac Namee,et al. A Proposal for an Agent Architecture for Proactive Persistent Non Player Characters , 2001 .
[9] Steven H. Strogatz,et al. Nonlinear Dynamics and Chaos , 2024 .
[10] Gregory M. Nielson,et al. Terrain simulation using a model of stream erosion , 1988, SIGGRAPH.
[11] Arcwise Isometries,et al. A Course in Metric Geometry , 2001 .
[12] Adrian Court,et al. A Distributed Architecture for Multiplayer Interactive Applications on the Internet , 1999 .
[13] M. Carter. Computer graphics: Principles and practice , 1997 .
[14] Franco Bagnoli,et al. Cellular Automata , 2002, Lecture Notes in Computer Science.
[15] Roger L. Wainwright,et al. A simulation of adaptive agents in a hostile environment , 1995, SAC '95.
[16] Thomas A. Funkhouser,et al. Network topologies for scalable multi-user virtual environments , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[17] Steven H. Strogatz,et al. Nonlinear Dynamics and Chaos: With Applications to Physics, Biology, Chemistry, and Engineering , 1994 .
[18] G. Wahba,et al. Adaptive Tuning of Numerical Weather Prediction Models: Simultaneous Estimation of Weighting, Smoothing, and Physical Parameters , 1998 .
[19] Stephen Wolfram,et al. Theory and Applications of Cellular Automata , 1986 .
[20] Marc J. V. Ponsen,et al. Improving Adaptive Game Ai with Evolutionary Learning , 2004 .
[21] Ramesh Govindan,et al. The Design of A Distributed Rating Scheme for Peer-to-peer Systems , 2007 .
[22] John von Neumann,et al. Theory Of Self Reproducing Automata , 1967 .
[23] Stephen A. Billings,et al. The Identification of Cellular Automata , 2006, J. Cell. Autom..
[24] Ebrahim Mamdani,et al. Applications of fuzzy algorithms for control of a simple dynamic plant , 1974 .
[25] Rudy Rucker,et al. Software Engineering And Computer Games , 2002 .
[26] Master Gardener,et al. Mathematical games: the fantastic combinations of john conway's new solitaire game "life , 1970 .
[27] Michael Hadjimichael,et al. MEDEX: a fuzzy system for forecasting Mediterranean gale force winds , 1996, Proceedings of IEEE 5th International Fuzzy Systems.
[28] T. Kaukoranta,et al. A Review on Networking and Multiplayer Computer Games , 2002 .
[29] E. F. Codd,et al. Cellular automata , 1968 .
[30] Thomas G. Dietterich. What is machine learning? , 2020, Archives of Disease in Childhood.
[31] Gérard Y. Vichniac. Cellular-Automata Fluids , 1989 .
[32] Hans Vangheluwe,et al. The cellular automata formalism and its relationship to DEVS , 2000, ESM.
[33] Bernard P. Zeigler,et al. Modeling multi-scale spatial ecological processes under the discrete event systems paradigm , 1993, Landscape Ecology.
[34] David Carmel,et al. Model-based learning of interaction strategies in multi-agent systems , 1998, J. Exp. Theor. Artif. Intell..
[35] K. Ramachandran,et al. Mathematical Statistics with Applications. , 1992 .
[36] Gregory A. Baxes,et al. Digital image processing - principles and applications , 1994 .
[37] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[38] S. Wolfram,et al. Two-dimensional cellular automata , 1985 .
[39] Mikael Jakobsson,et al. The Sopranos Meets EverQuest Social Networking in Massively Multiplayer Online Games , 2003 .
[40] Georg Lausen,et al. Spreading activation models for trust propagation , 2004, IEEE International Conference on e-Technology, e-Commerce and e-Service, 2004. EEE '04. 2004.
[41] Bill Hirst,et al. Fractal Landscapes: from the Real World , 1994 .
[42] Li-Xin Wang,et al. A Course In Fuzzy Systems and Control , 1996 .
[43] Jun-ichi Hasegawa,et al. Visualization of dominant region in team games and its application to teamwork analysis , 2000, Proceedings Computer Graphics International 2000.
[44] R. Guha,et al. Open Rating Systems , 2002 .
[45] Hyun-Jin Choi,et al. Security issues in online games , 2002, Electron. Libr..
[46] Godfried T. Toussaint. Some Unsolved Problems on Proximity Graphs , 1991 .
[47] Eric O. Postma,et al. On-Line Adaptation of Game Opponent AI in Simulation and in Practice , 2003, GAME-ON.
[48] Nils J. Nilsson,et al. Artificial Intelligence , 1974, IFIP Congress.
[49] Peter L. Reiher,et al. An Active Self-Optimizing Multiplayer Gaming Architecture , 2006, Cluster Computing.
[50] M. F.,et al. Bibliography , 1985, Experimental Gerontology.
[51] Gabriel A. Wainer,et al. A Framework for Remote Execution and Visualization of Cell-DEVS Models , 2003, Simul..
[52] Gordon Hayward,et al. Fuzzy logic applications. , 2003, The Analyst.
[53] Chrysanthos Dellarocas,et al. Analyzing the economic efficiency of eBay-like online reputation reporting mechanisms , 2011, EC '01.
[54] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[55] Luc Steels,et al. The Artificial Life Roots of Artificial Intelligence , 1994, Artif. Life.
[56] Brian Neil Levine,et al. Cheat-proof playout for centralized and distributed online games , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).
[57] Leonardo Dagum,et al. Three-dimensional direct particle simulation on the Connection Machine , 1991 .
[58] Hans Vangheluwe,et al. Processing causal block diagrams with graph-grammars in AToM3 , 2002 .
[59] G. Amdhal,et al. Validity of the single processor approach to achieving large scale computing capabilities , 1967, AFIPS '67 (Spring).
[60] Gabriel Wainer,et al. Timed cell-DEVS: modeling and simulation of cell spaces , 2001 .
[61] Godfried T. Toussaint,et al. The relative neighbourhood graph of a finite planar set , 1980, Pattern Recognit..
[62] Martin Mauve,et al. How to Keep a Dead Man from Shooting , 2000, IDMS.
[63] Adriano J. de O. Cruz,et al. Online Coevolution for Action Games , 2002, Int. J. Intell. Games Simul..
[64] Lotfi A. Zadeh,et al. Fuzzy Sets , 1996, Inf. Control..
[65] Chrysanthos Dellarocas,et al. The Design of Reliable Trust Management Systems for Electronic Trading Communities , 2000 .
[66] Charles E. McDowell,et al. Modeling Speedup greater than n , 1989, International Conference on Parallel Processing.
[67] Hector Garcia-Molina,et al. The Eigentrust algorithm for reputation management in P2P networks , 2003, WWW '03.
[68] Alex M. Andrew,et al. Reinforcement Learning: : An Introduction , 1998 .
[69] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[70] Sugih Jamin,et al. An Efficient Synchronization Mechanism for Mirrored Game Architectures , 2002, NetGames '02.
[71] Munindar P. Singh,et al. A Social Mechanism of Reputation Management in Electronic Communities , 2000, CIA.
[72] Barbara Liskov,et al. Program Development in Java - Abstraction, Specification, and Object-Oriented Design , 1986 .
[73] Jörg Widmer,et al. A generic proxy system for networked computer games , 2002, NetGames '02.
[74] Eric R. Ziegel,et al. The Elements of Statistical Learning , 2003, Technometrics.