Virtual Training for Procedural Skills Development: Case Studies and Lessons Learnt

Virtual environments (VEs) represent a computer-generated three-dimensional (3D) environment and are perceived to facilitate human perception and the comprehension of complex concepts and/or enhance the human ability to perform complex psychomotor tasks. A generic immersive VE possesses the features of 3D immersion, multisensory cues, and frame of reference (FOR). The overall virtual training (VT) system architecture uses a modular approach where different software modules process information independently. A multidimensional user-centered systematic training evaluation (MUSTe) method is adopted to assess cognitive, affective, and skill-based learning in the VT system. This chapter demonstrates that individual's characteristics and VT design features that can influence user task performance and cognitive learning outcomes, regardless of levels of expertise. The experiment suggested some of the complexities and problems encountered in applying individual difference research to the user-centered design of haptic-audio-visual training systems.

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