Virtual Training for Procedural Skills Development: Case Studies and Lessons Learnt
暂无分享,去创建一个
[1] Terence R. Mitchell,et al. Predicting self-efficacy and performance during skill acquisition , 1994 .
[2] Bryce Allen. Individual differences and the conundrums of user-centered design: two experiments , 2000 .
[3] Megumi Nakao,et al. A model for sharing haptic interaction , 2010, IEEE Transactions on Haptics.
[4] Maria Virvou,et al. On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE , 2008, Comput. Educ..
[5] Domenico Pascarella,et al. Dependability issues in visual-haptic interfaces , 2010, J. Vis. Lang. Comput..
[6] Jim X. Chen,et al. A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning , 1999, Presence: Teleoperators & Virtual Environments.
[7] Sissel Guttormsen Schär. The influence of the user interface on solving well- and ill-defined problems , 1996, Int. J. Hum. Comput. Stud..
[8] Fred D. Davis. User Acceptance of Information Technology: System Characteristics, User Perceptions and Behavioral Impacts , 1993, Int. J. Man Mach. Stud..
[9] David B. Kaber,et al. Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation , 2004 .
[10] R. Bowen Loftin,et al. VR's frames of reference: a visualization technique for mastering abstract multidimensional information , 1999, CHI '99.
[11] M Steffin,et al. Virtual reality therapy of multiple sclerosis and spinal cord injury: design consideration for a haptic-visual interface. , 1997, Studies in health technology and informatics.
[12] C. Cassel,et al. Toward a Person‐centered Medicine: Religious Studies in the Medical Curriculum , 1995, Academic medicine : journal of the Association of American Medical Colleges.
[13] Alexandre N. Tuch,et al. Visual complexity of websites: Effects on users' experience, physiology, performance, and memory , 2009, Int. J. Hum. Comput. Stud..
[14] Alistair G. Sutcliffe,et al. Evaluating the usability of virtual reality user interfaces , 2000, Behav. Inf. Technol..
[15] Doug A. Bowman,et al. A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods , 2002, Presence: Teleoperators & Virtual Environments.
[16] Kar Yan Tam,et al. Determinants of User Acceptance of Digital Libraries: An Empirical Examination of Individual Differences and System Characteristics , 2002, J. Manag. Inf. Syst..
[17] Xing-Dong Yang,et al. Validating the Performance of Haptic Motor Skill Training , 2008, 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems.
[18] Alistair G. Sutcliffe,et al. Presence, memory and interaction in virtual environments , 2005, Int. J. Hum. Comput. Stud..
[19] Chaomei Chen. Individual differences in a spatial-semantic virtual environment , 2000 .
[20] Earl Hunt,et al. The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.
[21] Jeremy R. Cooperstock,et al. Touch Is Everywhere: Floor Surfaces as Ambient Haptic Interfaces , 2009, IEEE Transactions on Haptics.
[22] Alexander Becker,et al. Innovative Beschaffungsportfolios und X-Balanced Scorecards , 2006 .
[23] K. S. Hale,et al. Enhancing virtual environment spatial awareness training and transfer through tactile and vestibular cues , 2009, Ergonomics.
[24] R. Moreno,et al. Does the modality principle hold for different media? A test of the method-affects-learning hypothesis , 2006, J. Comput. Assist. Learn..
[25] Tony Manninen,et al. RICH INTERACTION MODEL FOR GAME AND VIRTUAL ENVIRONMENT DESIGN , 2004 .
[26] T. Koschmann. Medical education and computer literacy: learning about, through, and with computers. , 1995, Academic medicine : journal of the Association of American Medical Colleges.
[27] Magid Igbaria,et al. The effects of self-efficacy on computer usage , 1995 .
[28] Mansooreh Mollaghasemi,et al. Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design , 2003, Int. J. Hum. Comput. Stud..
[29] Christoph Schierz,et al. The Effect of the Interface on Learning Style in a Simulation-Based Learning Situation , 1997, Int. J. Hum. Comput. Interact..
[30] Antonio Bicchi,et al. An atlas of physical human-robot interaction , 2008 .
[31] Gregory R. Crane,et al. The impact of digital libraries on cognitive processes: psychological issues of hypermedia , 2003, Comput. Hum. Behav..
[32] Syed Haque,et al. A meta-analysis of the training effectiveness of virtual reality surgical simulators , 2006, IEEE Transactions on Information Technology in Biomedicine.