Object oriented simulation of multimedia on demand services over ATM network

The paper presents a simulation model of a generic system to support multimedia-on-demand services over an ATM network. The simulation has been performed using an object-oriented approach. Discrete event system specification (DEVS) methodology has been used in the design and implementation of the simulation. This simulation approach also helped in the development of a modular, re-usable and easily extendable model of a multimedia-on-demand system. Also, this approach is shown to be very useful in adapting the basic model to simulate any of the multimedia-on-demand services mentioned above. To illustrate this, we have simulated a movie-on-demand service using our generic multimedia-on-demand simulation model. We have demonstrated the real-time nature, scalability and cost-effectiveness of a movie-on-demand system based upon our generic multimedia-on-demand system. This model will be useful for studying the performance of facilities such as movie-on-demand, interactive network games, multimedia libraries etc.

[1]  M. Gerla,et al.  Bandwidth allocation and routing in ISDN's , 1984, IEEE Communications Magazine.

[2]  Bernard P. Zeigler,et al.  Object-Oriented Simulation with Hierarchical, Modular Models: Intelligent Agents and Endomorphic Systems , 1990 .

[3]  M. Kawarasaki,et al.  ISDN standardization , 1991 .

[4]  Bernard P. Zeigler,et al.  DEVS Formalism: A Framework for Hierarchical Model Development , 1988, IEEE Trans. Software Eng..

[5]  H.M. Vin,et al.  Designing an on-demand multimedia service , 1992, IEEE Communications Magazine.

[6]  Bernard P. Zeigler,et al.  Abstraction morphisms for world modelling in high autonomy systems , 1991, 1991 Winter Simulation Conference Proceedings..

[7]  Diane P. Bischak,et al.  Object-oriented simulation , 1991, 1991 Winter Simulation Conference Proceedings..