In the classical shape-from-shading model, surface luminance depends primarily on the unit surface normal. However, under diffuse lighting conditions, such as the sky on a cloudy day, luminance depends primarily on the amount of sky that is visible from each surface element, with surface normal of secondary importance. This claim is formalized in terms of a dominating sky principle and a surface aperture function. An approximately functional constraint between surface luminance and aperture emerges. It is shown how to use this constraint to recover a depth map from an image efficiently. A curious difference from the classical shape-from-shading problem is uncovered. When one assumes a point light source, the local geometric constraints of the shape-from-shading problem lie along the surface. However, in the diffuse-lighting problem, the local geometric constraints are found in a visibility field, which is defined in the free space above the surface.
[1]
Berthold K. P. Horn.
Understanding Image Intensities
,
1977,
Artif. Intell..
[2]
S. Gilman,et al.
The notebooks of Leonardo da Vinci
,
1978,
Medical History.
[3]
B K Horn,et al.
Calculating the reflectance map.
,
1979,
Applied optics.
[4]
R. Wehner.
Spatial Vision in Arthropods
,
1981
.
[5]
J. Koenderink,et al.
Geometrical modes as a general method to treat diffuse interreflections in radiometry
,
1983
.
[6]
Donald P. Greenberg,et al.
Modeling the interaction of light between diffuse surfaces
,
1984,
SIGGRAPH.
[7]
David A. Forsyth,et al.
Reflections on Shading
,
1991,
IEEE Trans. Pattern Anal. Mach. Intell..
[8]
Steven W. Zucker,et al.
Qualitative shape from active shading
,
1992,
Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[9]
J. J.,et al.
Why is snow so bright ?
,
1992
.