Audience participation in museums: Game Design as Learning Activity

We discuss game design as an example of museum audience participatory activity and we identify its learning dimensions. In particular, we elaborate on the role of technology in providing a scaffold that can help museum audience to construct games which can function as “public artifacts” and can be added to the museum’s assets, enhancing audience engagement and community building. It is claimed that the emerging trend invites visitors to participate in the process of culture creation. Author