Pre-planning navigation with virtual environments for people who are blind using Wii technology

Virtual environments (VEs) that represent real spaces give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the real space. In this research study Nintendo Wii based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space. By getting haptic and auditory feedback the user learns to explore new spaces. We examined the participants' abilities to explore new places, construct a cognitive map, and perform orientation tasks in the real space.

[1]  Jaime Sánchez,et al.  Metro navigation for the blind , 2010, Comput. Educ..

[2]  R. Passingham The hippocampus as a cognitive map J. O'Keefe & L. Nadel, Oxford University Press, Oxford (1978). 570 pp., £25.00 , 1979, Neuroscience.

[3]  Marjorie Darrah,et al.  Haptic Display of Mathematical Functions for Teaching Mathematics to Students with Vision Disabilities: Design and Proof of Concept , 2000, Haptic Human-Computer Interaction.

[4]  Gert Jan Gelderblom,et al.  Inventory of Electronic Mobility Aids for Persons with Visual Impairments: A Literature Review , 2008 .

[5]  Thomas Porathe,et al.  Measuring effective map design for route guidance: an experiment comparing electronic map display principles , 2007 .

[6]  Stephen A. Brewster,et al.  Haptic Graphs for Blind Computer Users , 2000, Haptic Human-Computer Interaction.

[7]  J. Fletcher Spatial Representation in Blind Children. 1: Development Compared to Sighted Children , 1980 .

[8]  Robert Lloyd,et al.  Cognitive Maps: Encoding and Decoding Information , 1989 .

[9]  David J. Brown,et al.  Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller , 2008 .

[10]  R. Kitchin,et al.  Cognitive maps: What are they and why study them? , 1994 .

[11]  David Mioduser,et al.  Exploration of Unknown Spaces by People Who are Blind Using a Multi-Sensory Virtual Environment , 2004 .

[12]  Arthur I. Karshmer,et al.  Access to Mathematics by Blind Students - Introduction to the Special Thematic Session , 2002, ICCHP.

[13]  Kirsten Rassmus-Gröhn,et al.  The sense of touch provides new computer interaction techniques for disabled people , 1999 .

[14]  Mandayam A. Srinivasan,et al.  Virtual environment support orientation skills of newly blind , 2011, 2011 International Conference on Virtual Rehabilitation.

[15]  S. Ungar,et al.  The Construction of Cognitive Maps by Children with Visual Impairments , 1996 .

[16]  Sudhanshu Kumar Semwal,et al.  Virtual Environments for Visually Impaired , 2000, Virtual Worlds.

[17]  David J. Brown,et al.  An interface to virtual environments for people who are blind using Wii technology ‐ mental models and navigation , 2009 .

[18]  Don E. McLaughlin,et al.  AUDITORY AUGMENTATION OF HAPTIC GRAPHS: DEVELOPING A GRAPHIC TOOL FOR TEACHING PRECALCULUS SKILL TO BLIND STUDENTS , 2005 .

[19]  B. Peek,et al.  Managed Library for Nintendo's Wiimote , 2007 .