Steerable augmented reality with the beamatron
暂无分享,去创建一个
Otmar Hilliges | Andrew Wilson | Shahram Izadi | Hrvoje Benko | Andrew D. Wilson | S. Izadi | Otmar Hilliges | Hrvoje Benko
[1] P M Ngan,et al. Calibrating a Pan-tilt Camera Head , 1995 .
[2] Xiang Cao,et al. Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces , 2012, Pervasive.
[3] Xiang Cao,et al. Multi-user interaction using handheld projectors , 2007, UIST.
[4] Hrvoje Benko,et al. Multi-point interactions with immersive omnidirectional visualizations in a dome , 2010, ITS '10.
[5] Andrew W. Fitzgibbon,et al. KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera , 2011, UIST.
[6] Hiroshi Ishii,et al. Emancipated pixels: real-world graphics in the luminous room , 1999, SIGGRAPH.
[7] Andreas Butz,et al. Applying the peephole metaphor in a mixed-reality room , 2006, IEEE Computer Graphics and Applications.
[8] Chris Harrison,et al. OmniTouch: wearable multitouch interaction everywhere , 2011, UIST.
[9] Greg Welch,et al. Shader Lamps: Animating Real Objects With Image-Based Illumination , 2001, Rendering Techniques.
[10] Michitaka Hirose,et al. Projected augmentation - augmented reality using rotatable video projectors , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[11] Zhengyou Zhang,et al. A Flexible New Technique for Camera Calibration , 2000, IEEE Trans. Pattern Anal. Mach. Intell..
[12] Ivan Poupyrev,et al. SideBySide: ad-hoc multi-user interaction with handheld projectors , 2011, UIST.
[13] Jun Rekimoto,et al. Augmented surfaces: a spatially continuous work space for hybrid computing environments , 1999, CHI '99.
[14] Hrvoje Benko,et al. LightGuide: projected visualizations for hand movement guidance , 2012, CHI.
[15] W. Brent Seales,et al. Multi-projector displays using camera-based registration , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[16] Andreas Butz,et al. SearchLight - A Lightweight Search Function for Pervasive Environments , 2004, Pervasive.
[17] T. H. I. Jaakola,et al. Optimization by direct search and systematic reduction of the size of search region , 1973 .
[18] Mark Billinghurst,et al. Shared space: An augmented reality approach for computer supported collaborative work , 1998, Virtual Reality.
[19] Paul A. Beardsley,et al. Natural video matting using camera arrays , 2006, ACM Trans. Graph..
[20] Hrvoje Benko,et al. Combining multiple depth cameras and projectors for interactions on, above and between surfaces , 2010, UIST.
[21] A.D. Wilson. Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).
[22] Claudio S. Pinhanez,et al. Interacting with steerable projected displays , 2002, Proceedings of Fifth IEEE International Conference on Automatic Face Gesture Recognition.
[23] Richard A. Bolt,et al. “Put-that-there”: Voice and gesture at the graphics interface , 1980, SIGGRAPH '80.
[24] Andrew Wilson,et al. MirageTable: freehand interaction on a projected augmented reality tabletop , 2012, CHI.
[25] Claudio S. Pinhanez. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces , 2001, UbiComp.
[26] Ramesh Raskar,et al. Modern approaches to augmented reality: introduction to current approaches , 2006, SIGGRAPH Courses.
[27] Sriram Subramanian,et al. Steerable projection: exploring alignment in interactive mobile displays , 2011, Personal and Ubiquitous Computing.
[28] James L. Crowley,et al. Spatial Control of Interactive Surfaces in an Augmented Environment , 2004, EHCI/DS-VIS.
[29] Greg Welch,et al. The office of the future: a unified approach to image-based modeling and spatially immersive displays , 1998, SIGGRAPH.
[30] Bernt Schiele,et al. Cooperative Augmentation of Smart Objects with Projector-Camera Systems , 2007, UbiComp.