Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience
暂无分享,去创建一个
[1] Yolanda A. Rankin,et al. Re-Purposing a Recreational Video Game as a Serious Game for Second Language Acquisition , 2010 .
[2] Junjie Shang,et al. Educational Use of Computer Games: Where We Are, and What’s Next , 2013 .
[3] Katie Salen. The ecology of games : connecting youth, games, and learning , 2008 .
[4] D. Yip,et al. How science teachers' concerns about school‐based assessment of practical work vary with time: the Hong Kong experience , 2004 .
[5] Clint A. Bowers,et al. Using Serious Games for Mental Health Education , 2010 .
[6] Judy Robertson,et al. Making games in the classroom: Benefits and gender concerns , 2012, Comput. Educ..
[7] J. Dewey. Experience and Education , 1938 .
[8] Thomas Brush,et al. A Summary of Research Exploring Hard and Soft Scaffolding for Teachers and Students Using a Multimedia Supported Learning Environment , 2002 .
[9] Ruth Aylett,et al. Expressive Characters in Anti-Bullying Education , 2005 .
[10] Junjie Shang,et al. An Evaluative Study on VISOLE—Virtual Interactive Student-Oriented Learning Environment , 2010, IEEE Transactions on Learning Technologies.
[11] Anthony D Redmond,et al. Debriefing , 2007, Emergency Medicine Journal.
[12] Sasha A. Barab,et al. Transformational play; Using 3D game-based narratives to immerse students in literacy learning , 2013 .
[13] Daniel Livingstone,et al. Putting a Second Life “metaverse” skin on learning management systems , 2006 .
[14] Gene E. Hall,et al. Change in Schools: Facilitating the Process. SUNY Series in Educational Leadership. , 1987 .
[15] S. Papert. The children's machine: rethinking school in the age of the computer , 1993 .
[16] Sze Yin Shirley 楊思賢 Yeung,et al. School-based Curriculum Development in Hong Kong: An Arduous Journey , 2010 .
[17] Derek Cheung,et al. School-based Assessment of Chemistry Practical Work: Exploring Some Directions for Improvement , 2003 .
[18] Elli Pyykkö,et al. Exploring the Meaningful Learning of Students in Second Life , 2011, J. Educ. Technol. Soc..
[19] Kendall Hartley,et al. Teacher Concerns During Initial Implementation of a One-to-One Laptop Initiative at the Middle School Level , 2007 .
[20] Laura Hoch,et al. Implementing Change Patterns Principles And Potholes , 2016 .
[21] Eric Jamet,et al. Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness , 2013, Comput. Educ..
[22] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[23] Marc Prensky,et al. Don't bother me, Mom, I'm learning! , 2006 .
[24] Teachers’ Concerns About Biotechnology Education , 2013 .
[25] Yasmin B. Kafai,et al. How computer games help children learn , 2008 .
[26] J. Offer. Mind and Society , 1988, Vygotsky and the Social Formation of Mind.
[27] M. Fullan. The New Meaning of Educational Change , 1990 .
[28] J. Piaget. Science of education and the psychology of the child , 1970 .
[29] Junjie Shang,et al. VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning , 2010 .
[30] Susan E. Newman,et al. Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics. Technical Report No. 403. , 1987 .
[31] J. D. Fletcher,et al. Review of research on computer games. , 2011 .
[32] Robert Perkins,et al. Teachers' Attitudes Toward WebQuests as a Method of Teaching , 2005 .
[33] Lucy Avraamidou,et al. Making the Case for the Use of Web-Based Portfolios in Support of Learning to Teach , 2002 .
[34] Frances F. Fuller. Concerns of Teachers: A Developmental Conceptualization1 , 1969 .
[35] John Olson,et al. Putting the computer in its place: a study of teaching with technology , 1994 .
[36] John Rice,et al. New media resistance: Barriers to implementation of computer video games in the classroom , 2007 .
[37] Scott Slough,et al. An Examination of Interactive Whiteboard Perceptions using the Concerns-Based Adoption Model Stages of Concern and the Apple Classrooms of Tomorrow Model of Instructional Evolution. , 2011 .
[38] Joseph A. Maxwell,et al. Qualitative Research Design: An Interactive Approach , 1996 .