Repeatability of Selected Kinematic Parameters During Gait on Treadmill in Virtual Reality

Gait is the most important form of human locomotion and can be decribed by kinematics quantities and stabilographics paramaters. It is possible to determie those parameters from the distribution of forces on the ground. The purpose of this study is determining of repeatability of gait on treadmill in virtual reality. Thirty-two healthy adults have been exmained. In this study each person has been tested 6 times (natural gait on the threadmill and 5 times gait on the treadmil in virtual reality). Between each part of the study was 240 s break, during that person was stimulated by various stimuli, like increseed or decresed speed of treadmill or virtual scenery. All this to disperse the examined person and to maximize the destabilization of the posture of this person. In this study was concluded that gait on the treadmill in virtual reality is repetitive in reference to measured values of selected kinematic parameters determined by distribution of forces on the ground. Results of this study were confronted with literature review. The study are first attempt describing of impact of VR environments on human gait.

[1]  Francesco Menegoni,et al.  Walking in an Immersive Virtual Reality , 2009, Annual Review of Cybertherapy and Telemedicine.

[2]  J. Jurkojc,et al.  Balance disturbances coefficient as a new value to assess ability to maintain balance on the basis of FFT curves. , 2018, Acta of bioengineering and biomechanics.

[3]  Francesco Menegoni,et al.  Walking in an immersive virtual reality , 2009 .

[4]  Robert Michnik,et al.  Influence of changing frequency and various sceneries on stabilometric parameters and on the effect of adaptation in an immersive 3D virtual environment. , 2017, Acta of bioengineering and biomechanics.

[5]  Jason M Wilken,et al.  Gait Training With Virtual Reality–Based Real-Time Feedback: Improving Gait Performance Following Transfemoral Amputation , 2011, Physical Therapy.

[6]  Catarina Mendonça,et al.  Reproducing Reality: Multimodal Contributions in Natural Scene Discrimination , 2016, TAP.

[7]  William H. Warren,et al.  Optic flow is used to control human walking , 2001, Nature Neuroscience.

[8]  Maurissa S. D'Angelo Analysis of Amputee Gait using Virtual Reality Rehabilitation Techniques , 2010 .

[9]  Roberto Gatti,et al.  Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review. , 2015, Journal of physiotherapy.

[10]  Dara Meldrum,et al.  Effectiveness of conventional versus virtual reality based vestibular rehabilitation in the treatment of dizziness, gait and balance impairment in adults with unilateral peripheral vestibular loss: a randomised controlled trial , 2012, BMC Ear, Nose and Throat Disorders.

[11]  Kenneth R. Moser,et al.  Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone , 2012, SAP.

[12]  Mukul Mukherjee,et al.  The effect of virtual reality on gait variability. , 2010, Nonlinear dynamics, psychology, and life sciences.

[13]  Robert Michnik,et al.  The influence of frequency of visual disorders on stabilographic parameters. , 2016, Acta of bioengineering and biomechanics.

[14]  Gerd Bruder,et al.  Walking in Virtual Reality , 2017, ACM Trans. Appl. Percept..