Empty-handed Gesture Analysis in Max/FTS

We have developed objects for the computation of human movement primitives within Max/FTS, believing that it will lead to gestural interfaces that will reduce the cognitive load for simultaneous multidimensional control tasks such as in sound design. Focussing on empty-handed gestures for a shape manipulation task called sound sculpting, where shape description parameters are mapped to timbral parameters, we have programmed Max/FTS objects for interfacing serial peripheral devices such as sensors, objects for geometric and kinematic computation and objects for the computation of features of human body parts.