Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality

Many people suffer from a brain injury that requires rehabilitation. Rehabilitation might be exhausting and difficult. Therefore, it is necessary to develop mechanisms to engage the patients, e.g. a videogame. We propose the design of an immersive videogame that integrates motion capture, electromyography (EMG) sensing and Virtual Reality (VR) in one unique system using Unity engine and the design of EMG sensors. The system has as user inputs the motion capture system given by Microsoft Kinect or Yei 3-Space Sensors, and the measured effort in the muscle (biceps). The output is the control of a videogame sequence using for the visualization the Oculus Rift. We tested the system with 120 healthy subjects, where 94% of them were able to control their muscle's signal.