Approaches to the Generation of Whole Body Motion Sensation in Teleoperation

This paper makes a review of the motion perception models and motion sensation generation strategies in VR systems, especially in driving simulators. It also presents how, by using similar strategies to the ones used in driving simulators, it is possible to make a reconstruction of the ROV motion in the teleoperation interface. Finally, it presents three different motion base mechanical architectures, to be used as motion generation platforms of the teleoperation interface.