Communication in virtual environments: The influence of spatial cues and gender on verbal behavior
暂无分享,去创建一个
[1] Carla J. Groom,et al. Gender Differences in Language Use: An Analysis of 14,000 Text Samples , 2008 .
[2] Steve Benford,et al. A Spatial Model of Interaction in Large Virtual Environments , 1993, ECSCW.
[3] Leslie Jarmon. An Ecology of Embodied Interaction: Pedagogy and homo virtualis , 2009 .
[4] Saniye Tugba Bulu,et al. Place presence, social presence, co-presence, and satisfaction in virtual worlds , 2012, Comput. Educ..
[5] N. Sussman,et al. Sex and power: gender differences in computer-mediated interactions , 2000 .
[6] Jeremy N. Bailenson,et al. The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars , 2013, Comput. Hum. Behav..
[7] Maria E. Jabon,et al. The Expression of Personality in Virtual Worlds , 2011 .
[8] J. Pennebaker,et al. The Secret Life of Pronouns , 2003, Psychological science.
[9] Artemio Ramirez, Jr,et al. When Online Meets Offline: The Effect of Modality Switching on Relational Communication , 2007 .
[10] Susan R. Fussell,et al. Using linguistic features to measure presence in computer-mediated communication , 2006, CHI.
[11] Yair Amichai-Hamburger,et al. The Social Net: Understanding our online behavior , 2013 .
[12] Berkant Barla Cambazoglu,et al. Chat Mining for Gender Prediction , 2006, ADVIS.
[13] J. Pennebaker,et al. Psychological aspects of natural language. use: our words, our selves. , 2003, Annual review of psychology.
[14] Matthew Lombard,et al. Social and Spatial Presence: An Application to Optimize Human-Computer Interaction , 2010, PsychNology J..
[15] A. Mulac,et al. Effects of gender-linked language differences in adults' written discourse: Multivariate tests of language effects , 1994 .
[16] Maria V. Sanchez-Vives,et al. From presence to consciousness through virtual reality , 2005, Nature Reviews Neuroscience.
[17] Eva-Lotta Sallnäs,et al. Effects of Communication Mode on Social Presence, Virtual Presence, and Performance in Collaborative Virtual Environments , 2005, Presence: Teleoperators & Virtual Environments.
[18] N. Yee. The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't , 2014 .
[19] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[20] T. Davenport,et al. The attention economy: understanding the new currency of business [Book Review] , 2001, IEEE Engineering Management Review.
[21] S. Shyam Sundar,et al. I feel for my avatar: embodied perception in VEs , 2013, CHI.
[22] Wijnand A. IJsselsteijn,et al. Presence: concept, determinants, and measurement , 2000, Electronic Imaging.
[23] Moon J. Lee,et al. Do shy people feel less communication apprehension online? The effects of virtual reality on the relationship between personality characteristics and communication outcomes , 2011, Comput. Hum. Behav..
[24] Ralph Schroeder,et al. Small-Group Behavior in a Virtual and Real Environment: A Comparative Study , 2000, Presence: Teleoperators & Virtual Environments.
[25] Lakshmi Goel,et al. Predicting users' return to virtual worlds: a social perspective , 2013, Inf. Syst. J..
[26] Deb Levine,et al. Virtual Attraction: What Rocks Your Boat , 2000, Cyberpsychology Behav. Soc. Netw..