Exploring strategies and guidelines for developing full body video game interfaces
暂无分享,去创建一个
[1] Joseph A. Paradiso,et al. PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play , 1999, CHI '99.
[2] Emiko Charbonneau,et al. Understanding visual interfaces for the next generation of dance-based rhythm video games , 2009, SIGGRAPH 2009.
[3] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.
[4] Jessica K. Hodgins,et al. Accelerometer-based user interfaces for the control of a physically simulated character , 2008, SIGGRAPH 2008.
[5] Hiroo Iwata,et al. Virtual perambulator: a novel interface device for locomotion in virtual environment , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[6] Joseph J. LaViola,et al. RealNav: Exploring natural user interfaces for locomotion in video games , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[7] Alex Pentland,et al. The ALIVE system: wireless, full-body interaction with autonomous agents , 1997, Multimedia Systems.
[8] Emiko Charbonneau,et al. The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces , 2010, IEEE Computer Graphics and Applications.
[9] R. Zajonc. SOCIAL FACILITATION. , 1965, Science.
[10] Joseph J. LaViola,et al. Exploring 3D gestural interfaces for music creation in video games , 2009, FDG.
[11] Doug A. Bowman,et al. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[12] Victoria Interrante,et al. Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[13] Randy F. Pausch,et al. Generating 3D interaction techniques by identifying and breaking assumptions , 2006, Virtual Reality.
[14] Anna De Fina,et al. The ethnographic interview , 2019, The Routledge Handbook of Linguistic Ethnography.
[15] Gerd Bruder,et al. Presence-enhancing real walking user interface for first-person video games , 2009, Sandbox@SIGGRAPH.
[16] Doug A. Bowman,et al. Exploring individual differences in raybased selection: strategies and traits , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[17] Frank J. Lee,et al. Wiizards: 3D gesture recognition for game play input , 2007, Future Play.
[18] Alan Wexelblat,et al. An approach to natural gesture in virtual environments , 1995, TCHI.
[19] Meredith Ringel Morris,et al. User-defined gestures for surface computing , 2009, CHI.
[20] Joseph J. LaViola,et al. Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices , 2010, 2010 IEEE Virtual Reality Conference (VR).
[21] Doug A. Bowman,et al. New Directions in 3D User Interfaces , 2005, Int. J. Virtual Real..
[22] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[23] Bill Buxton,et al. Sketching User Experiences: Getting the Design Right and the Right Design , 2007 .
[24] Doug A. Bowman,et al. A methodology for the evaluation of travel techniques for immersive virtual environments , 1998, Virtual Reality.
[25] Paul Anderson,et al. Gameplay issues in the design of spatial 3D gestures for video games. , 2006, CHI EA '06.
[26] Sharif Razzaque,et al. The hand is slower than the eye: a quantitative exploration of visual dominance over proprioception , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..