Playing and Learning: An iPad Game Development & Implementation Case Study.

There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused game, Compareware in Flash and for the iPad. We also report on a corresponding pilot study of 146 Grades 1 and 2 students playing the game, a paper and pencil related activity and completing a pre- and post-test. The paper outlines preliminary findings from the play testing, which included high levels of student engagement, an approaching statistical improvement from pre- to post-test, and a discussion of the improvements that needed to be made to the game following the pilot study. L’utilisation du jeu dans les contextes educatifs officiels suscite beaucoup d’enthousiasme. Cependant, le manque d’etudes qui utilisent des modeles pouvant etre repetes pour relier les jeux et l’apprentissage de maniere empirique est remarquable et problematique (Young et coll., 2012). Cet article documente la conception et le developpement iteratifs d’un jeu aux accents educatifs, Compareware, en Flash et pour l’iPad. Nous traitons egalement d’une etude pilote correspondante dans le cadre de laquelle 146 eleves de 1re et 2e annee ont joue au jeu, realise une activite connexe a l’aide de crayons et de papier et passe des tests avant et apres. L’article resume les conclusions preliminaires des essais du jeu, y compris des taux eleves d’engagement des eleves, l’amelioration statistique entre les tests avant et apres le jeu, ainsi qu’une discussion des ameliorations a faire au jeu apres l’etude pilote.

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