Computing two-dimensional Delaunay triangulation using graphics hardware
暂无分享,去创建一个
[1] Steven Fortune,et al. Voronoi Diagrams and Delaunay Triangulations , 2004, Handbook of Discrete and Computational Geometry, 2nd Ed..
[2] Jirí Zára,et al. Parallel Delaunay triangulation in E2 and E3 for computers with shared memory , 2005, Parallel Comput..
[3] Guy E. Blelloch,et al. Prefix sums and their applications , 1990 .
[4] Tiow Seng Tan,et al. Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams , 2007, 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2007).
[5] Byeong-Seok Shin,et al. Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation , 2006, Edutainment.
[6] Markus Oswald Denny,et al. Algorithmic geometry via graphics hardware , 2003 .
[7] J. Kulpa,et al. Time-frequency analysis using NVIDIA compute unified device architecture (CUDA) , 2009, Symposium on Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments (WILGA).
[8] KohoutJosef,et al. Parallel Delaunay triangulation in E2 and E3 for computers with shared memory , 2005 .
[9] Craig Gotsman,et al. Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU , 2006, J. Graph. Tools.
[10] Marc Lanctot,et al. PATH-FINDING FOR LARGE SCALE MULTIPLAYER COMPUTER GAMES , 2006 .
[11] Dinesh Manocha,et al. Fast computation of generalized Voronoi diagrams using graphics hardware , 1999, SIGGRAPH.
[12] Jonathan Richard Shewchuk,et al. Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator , 1996, WACG.
[13] Robert L. Scot Drysdale,et al. A comparison of sequential Delaunay triangulation algorithms , 1995, SCG '95.
[14] Ronald L. Graham,et al. An Efficient Algorithm for Determining the Convex Hull of a Finite Planar Set , 1972, Inf. Process. Lett..
[15] William R. Mark,et al. Cg: a system for programming graphics hardware in a C-like language , 2003, ACM Trans. Graph..
[16] Franz Aurenhammer,et al. Voronoi diagrams—a survey of a fundamental geometric data structure , 1991, CSUR.
[17] Tiow Seng Tan,et al. Jump flooding in GPU with applications to Voronoi diagram and distance transform , 2006, I3D '06.