Research on Teaching a Welding Implementation Course Assisted by Sustainable Virtual Reality Technology

The purpose of this study is to explore the application of VR (virtual reality) technology to assist the development of VR welding courses in welding practice teaching, and to implement experimental teaching to verify its effectiveness. The preliminary VR welding curriculum structure was developed by this study according to the results of literature review and focus group interviews, the student-based “VR welding course” was developed, and 34 first-year students of the electric welding practice course were taken as the research subjects to implement experimental teaching and case study. The qualitative and quantitative research and analysis results are as follows. (1) The results of the final test of the welding practice of most students are significantly higher than the results of the mid-term test. (2) Most students expressed significant positive affirmation of the learning effect of the VR-assisted welding course. (3) Most students were very significantly positive regarding their learning satisfaction with the VR-assisted welding teaching course. (4) The four major implementation priorities of VR welding courses were planned. This study develops a “teaching mode of a welding implementation course assisted by virtual reality technology”, which can provide students with a safe, low-cost, repeatable, and sustainable welding skills learning environment, and has been positively affirmed by most students. In the future, the results of this study can provide reference for the introduction of virtual-reality-assisted teaching of welding related courses in various universities of science and technology, in order to strengthen teachers’ teaching ability in VR assisted implementation courses and provide students with more diversified learning stimuli.

[1]  Gavin McArdle,et al.  Virtual reality for collaborative e-learning , 2008, Comput. Educ..

[2]  Chan-Sik Park,et al.  A Social Virtual Reality Based Construction Safety Education System for Experiential Learning , 2014, Journal of Intelligent & Robotic Systems.

[3]  Joseph Psotka,et al.  Immersive training systems: Virtual reality and education and training , 1995 .

[4]  Christos Mousas,et al.  The effects of appearance and motion of virtual characters on emotional reactivity , 2018, Comput. Hum. Behav..

[5]  Dong Zhao,et al.  Virtual reality simulation for construction safety promotion , 2015, International journal of injury control and safety promotion.

[6]  Rabia Yilmaz,et al.  Educational magic toys developed with augmented reality technology for early childhood education , 2016, Comput. Hum. Behav..

[7]  S. Meo,et al.  Health hazards of welding fumes. , 2003, Saudi medical journal.

[8]  Wang Wei,et al.  Fixed-Wing Aircraft Interactive Flight Simulation and Training System Based on XNA , 2013, 2013 International Conference on Virtual Reality and Visualization.

[9]  Kent E. Pinkerton,et al.  Repeated Iron–Soot Exposure and Nose-to-brain Transport of Inhaled Ultrafine Particles , 2018, Toxicologic pathology.

[10]  Jivka Ovtcharova,et al.  Teaching Methodology for Virtual Reality Practical Course in Engineering Education , 2013, VARE.

[11]  Javier Gil-Quintana,et al.  Citizenship Training through sMOOCs: A Participative and Intercreative Learning , 2020, Sustainability.

[12]  Carlos Delgado Kloos,et al.  Impact of an augmented reality system on students' motivation for a visual art course , 2013, Comput. Educ..

[13]  B. Bideau,et al.  Advantages and limitations of virtual reality for balance assessment and rehabilitation , 2015, Neurophysiologie Clinique/Clinical Neurophysiology.

[14]  Wen Yi,et al.  A critical review of virtual and augmented reality (VR/AR) applications in construction safety , 2018 .

[15]  Dragan Ilic,et al.  Sustainability in Higher Education: The Relationship between Work-Life Balance and XR E-Learning Facilities , 2020, Sustainability.

[16]  Chin-Chung Tsai,et al.  Affordances of Augmented Reality in Science Learning: Suggestions for Future Research , 2012, Journal of Science Education and Technology.

[17]  Xiangyu Meng Formal Analysis and Application of the New Mode of "VR+ Education" , 2019, ITM Web of Conferences.

[18]  Alcínia Zita Sampaio,et al.  The application of virtual reality technology in the construction of bridge: The cantilever and incremental launching methods , 2014 .

[19]  Luis M. Torres-Treviño,et al.  Multi-objective optimization of a welding process by the estimation of the Pareto optimal set , 2011, Expert Syst. Appl..

[20]  Richard T. Stone,et al.  The Use of Virtual Welding Simulators to Evaluate Experienced Welders , 2015 .

[21]  Eric Acosta,et al.  Application of Information Technology: Web-based Three-dimensional Virtual Body Structures: W3D-VBS , 2002, J. Am. Medical Informatics Assoc..

[22]  Gwo-Jen Hwang,et al.  Students' online interactive patterns in augmented reality-based inquiry activities , 2014, Comput. Educ..

[23]  Shan Bin Wang Command Ships Driving Simulation System Based on Virtual Reality Technology Teaching Model Research , 2013, ICRA 2013.

[24]  Roberto Lucchini,et al.  Fate of manganese associated with the inhalation of welding fumes: potential neurological effects. , 2006, Neurotoxicology.

[25]  I-Jui Lee,et al.  Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly , 2020, Sustainability.

[26]  Henry Been-Lirn Duh,et al.  An Investigation of University Students’ Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation , 2014, Journal of Science Education and Technology.