Addressing industry issues in a multi-disciplinary course on game design
暂无分享,去创建一个
[1] Daniel C. Cliburn,et al. Games, stories, or something more traditional: the types of assignments college students prefer , 2008, SIGCSE '08.
[2] Jessica D. Bayliss,et al. Games as a "flavor" of CS1 , 2006, SIGCSE '06.
[3] D.C. Cliburn. The Effectiveness of Games as Assignments in an Introductory Programming Course , 2006, Proceedings. Frontiers in Education. 36th Annual Conference.
[4] Christopher A. Egert,et al. Bridging the gap: balancing faculty expectations and student realities in computer gaming courses , 2007, Future Play.
[5] Leland L. Beck,et al. An experimental study of cooperative learning in cs1 , 2008, SIGCSE '08.
[6] Andrew Begel,et al. Struggles of new college graduates in their first software development job , 2008, SIGCSE '08.
[7] Kajal T. Claypool,et al. Teaching software engineering through game design , 2005, ITiCSE '05.
[8] Robert M. Keller. Computer Science: Abstraction to Implementation , 2001 .
[9] Jeffrey Edgington,et al. A games first approach to teaching introductory programming , 2007, SIGCSE.
[10] Michael Zyda,et al. Operating a computer science game degree program , 2008, GDCSE.
[11] James K. Erickson,et al. Living the dream - an overview of the Mars exploration project , 2006, IEEE Robotics & Automation Magazine.
[12] Ian Parberry,et al. Experience with an industry-driven capstone course on game programming: extended abstract , 2005, SIGCSE '05.
[13] Ian Parberry,et al. The art and science of game programming , 2006, SIGCSE '06.